![]() | |
Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | 9 May 2006 |
Defunct | 6 November 2015 |
Fate | Dissolved |
Headquarters | , China |
Number of locations | 3 studios (2015) |
Number of employees | 150 (2015) |
Parent | 2K |
2K Games (Shanghai) Co., Ltd., doing business as 2K China (formerly 2K Shanghai), was a Chinese video game developer based in Shanghai.
History
2K Shanghai was founded as a subsidiary of 2K on 9 May 2006, in response to China's rapidly growing gaming market.[1] Initial projects for the company included doing Chinese localisation for Civilization IV, developing an original intellectual property, and "serve as a hub for sales, marketing, development and outsourcing opportunities in China".[2][3][4]
On 6 November 2015, 2K's parent company, Take-Two Interactive, announced that they had closed down 2K China due to profitability concerns over their in-development title Borderlands Online.[5] Due to the closure, Borderlands Online was effectively cancelled.[6] 150 people were made redundant at 2K China and its Hangzhou studio,[7] while the Chengdu studio, as 2K Chengdu, was retained as a quality assurance facility.[8]
Games developed
References
- ^ Burnes, Andrew (9 May 2006). "2K Games Shacks Up In Shanghai". ign.com. Retrieved 4 February 2018.
- ^ "Take-Two announces 2K Shanghai". engadget.com. Retrieved 4 February 2018.
- ^ "Take-Two Interactive Software, Inc. Establishes 2K Shanghai". gamesindustry.biz. Retrieved 4 February 2018.
- ^ "Take-Two sets up Chinese development studio". gamesindustry.biz. Retrieved 4 February 2018.
- ^ Makuch, Eddie (6 November 2015). "Borderlands Online Canceled, Developer Shuttered". gamespot.com. Retrieved 4 February 2018.
- ^ "2K China closed as Borderlands Online cancelled". mcvuk.com. Retrieved 4 February 2018.
- ^ Matulef, Jeffrey (6 November 2015). "Take-Two cancels Borderlands Online, shuts down 2K China". eurogamer.net. Retrieved 4 February 2018.
- ^ "Take-Two Interactive closes 2K China". gamesindustry.biz. Retrieved 4 February 2018.