MechWarrior | |
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![]() North American cover art | |
Developer(s) | Beam Software |
Publisher(s) | |
Director(s) | Alfred Milgrom |
Producer(s) | Tom Sloper |
Designer(s) | James Halprin |
Programmer(s) | Andrew Davie |
Artist(s) | Holger Liebnitz Steve French Paul Mitchell |
Writer(s) | James Halprin |
Composer(s) | Marshall Parker |
Series | BattleTech/MechWarrior |
Platform(s) | Super NES |
Release | |
Genre(s) | Sci-fi mech simulation |
Mode(s) | Single-player |
MechWarrior, known in Japan as BattleTech (バトルテック), is a first-person action video game for the Super NES set in the BattleTech universe. The SNES game was based upon the original PC MechWarrior, with updated graphics that utilized Mode 7 for the Battlemech mission sequences instead of the PC version's flat-shaded 3D graphics.
The game was followed by a sequel, MechWarrior 3050, which is played from an isometric view.
Story
In 3017 a MechWarrior named Herras Ragenʻs family was killed by a group of military rogues called "The Dark Wing Lance". In 3027, playing as Herras, the player fights enemies, trying to seek out the leader of the rogues while relying on intel from a host of contacts and allies at a bar on a nearby planet in the system. In the end, the player's objective is to hunt down and kill the members of the Dark Wing Lance and avenge the deaths of Herras' family.[1]
Gameplay
Mechs
Mechwarrior on SNES is unusual for several reasons; one is that the game featured a unique stable of BattleMechs that were developed specifically for the game. Many share similarities or are clear variations of BattleMechs from other games, but others are completely unique.[2] There are four types of BattleMechs in the game; light mechs, medium mechs, heavy mechs, and assault mechs. Light mechs include the "Wasp" and the "Spider". The "Spider" is agile and typically used for flanking, and the "Wasp" has powerful jump jets. Medium mechs include the "Pheonix Hawk" and the "Wolverine". The "Phenonix Hawk" balances all elements and the "Wolverine" is similar but is slightly slower and better armored. Heavy mechs include the "Warhammer" and the "Battlemaster". These are both heavily armored and have a large amount of firepower. The only assault mech is the "Atlas" which is the strongest and slowest mech in the game.
Reception
Aggregator | Score |
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GameRankings | 66.50% (SNES)[3] |
Publication | Score |
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Power Unlimited | 85/100[4] |
Cambridge Evening News | 84%[5] |
Super Gamer gave the SNES version a review score of 88%, stating: "The official BattleTech game has you fighting hordes of giant robots in an atmospheric, Mode 7 first person perspective."[6] Power Unlimited gave the game a score of 85% writing: "Mechwarrior is based around a rather unique formula. It is a pity that gathering information at the beginning of the game is boring and tedious. However, the action that follows later is excellent."[4] On the Internet Game Data Base, BattleMech is user rated 6.5 stars out of 10.[1] On Video Game Geek BattleMech is user rated 5 stars out 10[7]
References
- ^ a b "MechWarrior". Internet Game Data Base. 30 May 2024.
- ^ Hengst, Michael (May 1993). "Mechwarrior". Power Play (in German). No. 5/93. Future plc. Retrieved 27 June 2018.
- ^ "MechWarrior SNES Review Score". Archived from the original on 2019-05-13.
- ^ a b "Power Unlimited Game Database". powerweb.nl (in Dutch). 1993. Archived from the original on October 20, 2003. Retrieved November 24, 2022.
- ^ "Tank fight is winner for realism". Cambridge Evening News. September 17, 1994. p. 20. Retrieved November 24, 2022 – via Newspapers.com.
- ^ "MechWarrior SNES Review". Super Gamer (2). United Kingdom: Paragon Publishing: 123. May 1994. Retrieved March 25, 2021.
- ^ "MechWarrior (1993)". VideoGameGeek. Retrieved 2024-05-31.