Scavenger was a video game publisher that worked closely with GT Interactive.[1] SCAVENGER Based in Los Angeles, the company was unique in that most of its graphic specialists were members of the Amiga demoscene,[2] which demonstrated that utilizing the potential of an underground talent pool of highly skilled self-taught coders, designers and musicians could be a viable business model.
The demoscene background influenced many of the released or work-in-progress game projects, which were often technically innovative and accomplished feats that were previously thought impossible on the respective hardware platforms. For example, the Sega 32X 3D engine developed by Scavenger Team Zyrinx is still regarded as one of the best of its kind.[3][4]
Among the teams working on games for Scavenger were:
- Zyrinx
- Lemon
- Triton[5] (now Starbreeze Studios).
Scavenger went bankrupt around 1998. Many of the original teams' members are now active in other game companies, such as IO Interactive.
References
- ^ "GT Interactive enters into global PC publishing agreement with Scavenger". GT Interactive. April 10, 1996. Archived from the original on December 19, 1996. Retrieved August 15, 2024.
- ^ "75 Power Players: The Next Generation?". Next Generation (11). Imagine Media: 75–76. November 1995.
- ^ Nick Gibson (2006-09-01). "Zyrinx". Developer's Den. Sega-16. Retrieved 2007-11-23.
- ^ "Hardcore Gaming 101: Zyrinx". Hardcore Gaming 101. Retrieved 2010-02-04.
- ^ Alfred Giovetti (1996-10-01). "Into the Shadows". Previews. Joppa Computer Products. Retrieved 2007-11-23.