![](http://upload.wikimedia.org/wikipedia/commons/thumb/f/f2/Philip_Masters_at_Barococo_%28cropped%29.jpg/220px-Philip_Masters_at_Barococo_%28cropped%29.jpg)
Phil Masters is a British role-playing game designer and author.
Career
Phil Masters' writing credits in role-playing games go back to White Dwarf Magazine #20 and the Fiend Folio of Advanced Dungeons & Dragons.[1] Masters wrote about his British campaign for the Champions superhero game in Kingdom of Champions (1990) from Hero Games.[2]: 150 [3]: 42 He contributed adventures to Hogshead Publishing's licensed version of Warhammer Fantasy Roleplay in the mid 1990s.[2]: 305 Masters also contributed articles to the magazineThe Excellent Prismatic Spray,[2]: 384 and for Cugel's Compendium of Indispensable Advantages for The Dying Earth Roleplaying Game, by Pelgrane Press.[4] He also co-wrote or contributed to two supplements for Ars Magica later in the decade.[5][6]
Masters has written or co-written numerous GURPS supplements, including GURPS Arabian Nights, GURPS Castle Falkenstein and GURPS Discworld, and various Mage: The Sorcerer's Crusade supplements for White Wolf, Inc. He also created The Skool Rules, a game based on the Nigel Molesworth books, and has self-published The Small Folk, a wainscot fantasy RPG based on his contribution to Dreaming Cities for Guardians of Order.
References
- ^ "The Fiend Factory - RPGnet RPG Game Index".
- ^ a b c Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. ISBN 0-87975-653-5.
- ^ "Pelgrane News 2001-2002".
- ^ "Faerie Stories - RPGnet RPG Game Index".
- ^ "Tales of Mythic Europe - RPGnet RPG Game Index".
External links