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{{DISPLAYTITLE:''eRepublik''}} |
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{{Lowercase}} |
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{{Use dmy dates|date=February 2022}} |
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{{Infobox Website |
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{{Multiple issues| |
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| name = eRepublik |
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{{primary sources|date=December 2021}} |
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| logo = [[Image:ERepublik Logo.jpg]] |
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{{refimprove|date=December 2021}} |
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| screenshot = [[image:erepscreen.png|250px]] |
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}} |
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| caption = |
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{{Infobox website |
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| url = [http://www.erepublik.com www.erepublik.com] |
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| name = ''eRepublik'' |
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| logo = ERepublik Logo.jpg |
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| screenshot = |
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| caption = |
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| url = {{URL|https://www.erepublik.com/en}} |
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| commercial = yes |
| commercial = yes |
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| type = [[Website]], [[ |
| type = [[Website]], [[massively multiplayer online game]], [[simulation]] |
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| language = |
| language = English, Spanish, Korean, French, German, Portuguese, Ukrainian, Albanian, Arabic, Indonesian, Bulgarian, Portuguese, Chinese, Croatian, Farsi, Greek, Georgian, Hungarian, Italian, Macedonian, Polish, Romanian, Russian, Serbian, Slovenian, Turkish, Belarusian |
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| registration = Required |
| registration = Required |
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| owner = eRepublik |
| owner = eRepublik Labs<br />[[Stillfront Group]] |
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| author = CEO Alexis Bonte<br>CTO George Lemnaru |
| author = CEO Alexis Bonte<br />CTO George Lemnaru |
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| launch_date = 14 October 2008 ([[Software release life cycle#Beta|beta phase]] started on 20 November 2007) |
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| launch date = October 21, 2008 |
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| current_status = Online |
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| current status = Version 2.0 (AKA "Rising") |
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| revenue = Sale of virtual gold |
| revenue = Sale of virtual gold |
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| |
| population = |
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| alexa = 1,624<br>(June 28, 2010 - +0800:0050) |
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}} |
}} |
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'''''eRepublik''''' is a [[ |
'''''eRepublik''''' is a [[free-to-play]], [[web browser]]-based [[massively multiplayer online game]] developed by Romanian studio eRepublik Labs which was launched outside of [[Software release life cycle#Beta|beta phase]] on 14 October 2008<ref>{{cite web|url=https://wiki.erepublik.com/index.php/ERepublik|title=eRepublik|website=wiki.erepublik.com|access-date=29 May 2011}}</ref> and is accessible via the [[Internet]]. The game is set in a mirror world (called ''the New World'') where players, referred to as ''citizens'', join in local and national politics where they can help formulate national economic and social policies as well as initiating wars with their neighbours and/or tread the path of a private citizen working, fighting and voting for their state. It was developed by Alexis Bonte and George Lemnaru. eRepublik is programmed in [[PHP]] using [[Symfony]] framework and runs in most modern browsers.{{Citation needed|date=May 2019}} eRepublik has spawned a number of similar games due to the commercial success.{{Citation needed|date=October 2013}} |
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other countries.<ref>{{cite web| url=http://www.erepublik.com/pdf/V1%20Press%20Release%20-%20English.pdf|title = eRepublik V1 launches }}</ref> It was developed by [[Alexis Bonte]] and [[George Lemnaru]]. eRepublik is programmed in [[PHP]] using [[Symfony]] framework,<ref>{{cite web| url=http://osdir.com/ml/catch/2009-02/msg02309.html|title = former eRepublik programmer indicates the use of Symfony in programming eRepublik}}</ref> and runs in most modern browsers. There are currently 30 members of staff for the website besides the founders. |
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On 30 May 2017 it was announced that Stillfront Group has acquired eRepublik Labs.<ref>{{Cite web|url=https://www.stillfront.com:443/en/stillfront-group-ab-stillfront-acquires-erepublik-labs/|title=Stillfront Group AB: Stillfront Acquires eRepublik Labs|website=Stillfront Group|language=en-US|access-date=23 May 2019}}</ref> |
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==Funding== |
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eRepublik has raised a total of 2.75 millions euros<ref>{{cite web| url=http://www.crunchbase.com/company/erepublik|title = eRepublik Funding Rounds }}</ref> in three rounds: |
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* Seed - February 2007 - 200.000 euros |
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* Angel - June 2008 - 550.000 euros<ref>{{cite web| url= http://fr.techcrunch.com/2008/06/10/fr-erepublik-levre-550-000-euros-et-prepare-le-lancement-public-de-son-jeu-en-ligne/|title = eRepublik lève 550 000 euros et prépare le lancement public de son jeu en ligne | publisher = TechCrunch France }}</ref> |
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* Series A - June 2009 - 2.000.000 euros |
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== |
== Funding == |
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eRepublik has raised funding in four rounds: |
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''eRepublik'' combines both [[social networking]] and [[Strategy Game|strategy]] into a single [[Massively multiplayer online game|massively multiplayer online]] game where players can participate in a variety of activities. ''Citizens'' of ''the New World'' can be employees, own businesses, form political parties, vote in elections, become party presidents, members of Congress or country presidents, write newspaper articles and even go to war as citizens of virtual versions of real life countries. The game has very few visual elements and is primarily [[text-based game|text-based]] in nature. |
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* Seed – February 2007 – 200,000 euros |
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* Angel – June 2008 – 550,000 euros<ref>{{cite web|url=http://fr.techcrunch.com/2008/06/10/fr-erepublik-levre-550-000-euros-et-prepare-le-lancement-public-de-son-jeu-en-ligne/|title=eRepublik lève 550 000 euros et prépare le lancement public de son jeu en ligne|publisher=TechCrunch France|url-status=dead|archiveurl=https://web.archive.org/web/20081019232847/http://fr.techcrunch.com/2008/06/10/fr-erepublik-levre-550-000-euros-et-prepare-le-lancement-public-de-son-jeu-en-ligne/|archivedate=19 October 2008}}</ref> |
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* Series A – June 2009 – 2,000,000 euros |
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* Fall – July 2012 – 500,000 euros |
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== Overview == |
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Upon joining, a citizen picks which virtual country he wishes to join. Each of these countries is named after an actual country in the real world, and is located similarly. The citizen then seeks employment at a company within that country, and is allowed the opportunity to train as a soldier for that country. Training, and working at a company is done on a daily basis by a simple click of two buttons. One of the main drawing points of the website is that it takes a mere "14 minutes a day" to participate.<ref>{{cite web| url=http://www.techcrunch.com/2008/04/12/erepublik-combines-mmog-and-social-networking/|title = eRepublik Combines MMOG And Social Networking }}</ref> |
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''eRepublik'' is a global [[Massively multiplayer online game|massively multiplayer online]] game where players can participate in a variety of daily activities. ''Citizens'' of ''the New World'' can be employees, own businesses, form political parties, vote in elections, become party presidents, members of Congress or country presidents, write newspaper articles and even go to war as citizens of virtual versions of real life countries. The game has very few visual elements and is primarily [[text-based game|text-based]] in nature. |
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Upon joining, a citizen picks which virtual country he or she wishes to join. Each of these countries is named after an actual country in the real world, and is generally located similarly (warfare may cause certain regional displacements). The citizen then seeks employment at a company within that country, and is allowed the opportunity to train as a soldier for that country. Training, and working at a company is done on a daily basis. One of the main drawing points of the website is that it takes a mere "14 minutes a day" to participate.<ref>{{cite web|url=https://techcrunch.com/2008/04/12/erepublik-combines-mmog-and-social-networking/|title=eRepublik Combines MMOG And Social Networking|date=12 April 2008 }}</ref> |
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''eRepublik Gold'' is a fictional currency used in the eRepublik World. It is the main reference point for all the local virtual currencies (examples: USD, GBP) and it is used to buy additional features (such as companies) within the New World. It can be obtained freely by reaching certain levels or achievements. |
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''eRepublik Gold'' is a fictional currency used in the eRepublik World. It is the main reference point for all the local virtual currencies (examples: USD, GBP) and it is used to buy additional features (such as companies) within the New World. It can be obtained freely by reaching certain levels or achievements, or purchased with real life currency. Many users have expressed dislike over the changes to the game which requires gold to use. |
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==eRepublik Modules (v1)== |
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===Economic Module=== |
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The economy is based on 11 branches: 5 "raw materials" (grain, titanium, iron, oil, stone), 6 "manufacturing" (food, rifles, tanks, air units, artillery, moving tickets) and 3 "constructions" (houses, defense systems, hospitals). Upon reaching a certain amount of ''Gold'', citizens can purchase or create a company, thus enabling "general manager features": hire other citizens, set their wages, buy raw materials (in case of finished goods companies), set products for sale and buy export licenses (thus being able to sell products in multiple countries). |
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== |
== Modules == |
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As simple citizens, players can join a party by reaching a certain level. Once they have joined a party, they can run for party presidency. If they convince their party colleagues to vote for them and they become the leaders, they can choose their party candidates for congress or presidency. |
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=== My Places === |
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On the fifth of every month eRepublik holds the presidential vote, on the fifteenth the party president and on the twenty-fifth the congress elections. Days before the presidential vote the top five parties will select a person to run for president, and then it is decided by a majority vote by the populace. When running for party president it will cost citizens 2 gold to run; anybody can run, provided they have the level requirements. The congress elections are a bit more complicated than the rest.<ref>http://www.erepublik.com/en/get-gold</ref> |
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A citizen has a patch of land where they can construct various buildings, such as farms, mines, factories, storage and training grounds. Those buildings can be used once a day to produce raw materials, finished products, store materials and products, and increase the citizen's strength, a value determining how much damage is done in battles. Buildings can be constructed with local currency or gold, and upgraded with only gold. To upgrade a level 4 factory to level 5 requires 350 gold for example, and 300 gold costs 99.9 euros. |
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The effectiveness of economy buildings depends on the natural resources that a nation has. There are 20 different natural resources, each boosting production by 20% for the corresponding raw material or product. Duplicate natural resources does not give any bonus, and the map is arranged in a way so that countries with a high amount of natural regions in real life does not have an advantage over countries with fewer regions. |
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The party president selects a person from their party to run in each region against other parties' representatives, after which people living in that region vote. The percentage of people voting for a party determines the number of congressional seats the party gets, a total of 40 for a country if it has at least four regions. Larger countries like USA have more seats because each state will receive at least one congress member no matter how small its population. If someone ties a vote for the last seat eRepublik automatically chooses by referring to experience points. |
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There are four types of products with each one having five types of raw materials that can be used to produce the final products. Those products are ''food'', ''weapons'', ''aircraft weapons'' and ''houses''. There are also ''moving tickets'' which can only be obtained as reward from the weekly challenge (meaning to fight in the battles) and are used to travel through the regions. |
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===War Module=== |
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To declare war on other countries, the president of the country proposes to the congress the declaration. If the vote passes, the two countries are at war and each region is attacked at the order of the president. In wars, the citizens of the respective countries fight independently, doing damage in order to tear down a 'wall' or build it up, depending if you are fighting or defending. If a certain amount of damage is done to a region within 24 hours, it is occupied by the attacker, though if the attacker fails to do enough damage in 24 hours, the region is secured by the defender who is then allowed to go on the offensive. |
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=== Politics Module === |
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Wars are essential to the power of a country in eRepublik because they make citizens of the countries that are apart of them stronger, thus enabling them to do more damage in fights. A nation that has experienced and battle hardened citizens can become a global power. |
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As simple citizens, players can join a party by reaching a certain level. Once they have joined a party, they can run for party presidency. If they campaign successfully and can convince their party colleagues to choose them over a more established name then they become the leaders of the party and they can choose their party candidates for congress (if party is ranked in the top 5 nationally) or presidency. |
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On the fifth of every month eRepublik holds presidential elections, on the fifteenth the party presidential elections and on the twenty-fifth the congressional elections. Days before the presidential vote the top five parties will select a person to run for president, and then it is decided by a vote by the populace. For the congress elections, party presidents use a list to declare their candidates. The total number of congress members in each country depends on how many regions that country has at that time. If there is a tie in any election, eRepublik automatically chooses by referring to experience points. |
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==== Alliances ==== |
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Nations may spend gold on mutual protection pacts with other nations, and from the beginning of eRepublik this has resulted in the growth of alliances: groups of nations that, through similar geographic positioning or ideology, come together and fight common enemies. In eRepublik's beta period, these alliances were mostly regional; the Northern Alliance consisted of northern and eastern Europe including Norwegian-subjugated Russia, the Mediterranean Alliance was an alliance of nations bordering its namesake sea, the Pan American Alliance (called PANAM) featured nations of the Americas, and the Formidable International Security Treaty (FIST) comprised Asia, including Pakistan. |
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Besides democracy, there's the ability to bring dictatorship.<ref>{{cite web| url=https://www.erepublik.com/en/main/latest-updates/0/208|title = Dictatorship}}</ref> Commanders of military units can declare coup which can be supported by other military units and if it succeeds, the commander of the military unit which started the coup becomes dictator and absorbs every power of president and congress. Along with coup, military units can also initiate revolution if they want to overthrow the dictator and restore democracy. |
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As the beta came to a close, these regional alliances coalesced into two superalliances. ATLANTIS rose from the ashes of PANAM and the Northern Alliance, and the PEACE [[Global Community]]<ref group="note">A reference to the [[Left Behind (series)|Left Behind]] series ruled by Antichrist [[Nicolae Carpathia]]; the first leader of the eRepublik alliance was even named Nicolae Carpathia</ref> combined the Mediterranean Alliance and FIST. These two alliances clashed in what became the first World War of eRepublik.<ref>{{Cite web|title=First World War in Erepublik|url=http://www.erepublik.com/en/article/577492/1/20}}</ref> PEACE ultimately defeated ATLANTIS, which dissolved in May 2009; following its end an alliance named EDEN was quickly formed including most of the former ATLANTIS members and some previously neutral nations. In August 2009, PEACE became the first alliance in the game's history to last an entire year. That December, PEACE dissolved and two new alliances sprouted, Phoenix and the Entente. |
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=== War Module === |
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Currently, there are four alliances in the New World, with the two most powerful being EDEN<ref>http://wiki.erepublik.com/index.php/EDEN</ref> (their top five being Poland, Spain, Croatia, Romania and Greece) and Phoenix<ref>http://wiki.erepublik.com/index.php/Phoenix</ref> (their top five being Hungary, Serbia, Russia, Brazil and Indonesia). The others are the Sol alliance<ref>http://wiki.erepublik.com/index.php/Sol</ref> (made up of Bolivia, China, Malaysia, Israel, Singapore, Thailand and the Philippines) and the Brolliance<ref>http://wiki.erepublik.com/index.php/Brolliance</ref> (whose members are the United States, Canada, Australia, Japan and Ireland). |
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To declare war on other countries, the president or congress of the country proposes a Natural enemy law. If the vote passes, the two countries are at war and each region is attacked either by order of the president or automatically by the game every 24 hours. In wars, the citizens of the respective countries fight independently, each one fighting a player of the target country whose health varies, after defeating the opponent influence is gained on, which shows the current percentage of influence the countries at war have over that region. Eight to twelve battles, lasting one and a half to two hours long, must be won by either side before the region is declared conquered or secure. The battles will continue until one side has won enough points to win the campaign. There are two types of battles, ground and air battles. Air battles occur every 4th battle. |
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Wars are potentially essential to the power of a country in eRepublik because they allow citizens of the countries that are a part of the wars to become stronger and obtain higher military ranks, thus enabling them to do more damage in fights. Theoretically a nation that has experienced and battle hardened citizens can become a global power. |
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===News Module=== |
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Any citizen can create a newspaper in which he can publish articles. Other citizens can read these articles, vote on them, comment on them or even subscribe to the newspapers of other citizens. |
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In reality the changes to unlimited gold purchasing means that one older and stronger player can conquer any medium-sized nation by continually fighting (tanking) via using their gold to purchase wellness packs. Many of the existing 'empires' of the new world consist of nations that have significant numbers of these types of players. |
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===Gameplay=== |
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The role play of the New World consist of combining the capabilities of the above modules to reach goals and become leader in one or more domains. Citizens must use newspapers to promote themselves, their companies, parties, or even countries. The congress of a country sets taxes to enforce economic policies. To wage successful wars, the economy of a country has to sustain it and citizens have to be motivated. |
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=== News Module === |
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One controversial game play experience is the usage of political takeovers (called PTOs in-game). A political takeover occurs when a large number of citizens of a powerful country or alliance move temporarily to a smaller nation before the election, they then form a party and attempt to gain majority of the congress to impeach the president, or simply try to win the presidential election. If a foreign president is successfully put in place, the country then only has to declare war on the smaller nation, and the ''president'' will then surrender every region in the country to the attacker, or they can simply ruin that nations economy. Due to the unpopularity of this tactic, the administrators implemented a 'virtual citizenship', which limited citizens to participating only in their own countries politics, though under certain circumstances PTO's can still be performed. |
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Any citizen can create a newspaper in which he can publish articles. Other citizens of his/her can read these articles, vote on them, comment on them or even subscribe to the newspapers of other citizens. Every 1000 subscribers a newspaper gets, the owner receives gold and the "Media Mogul" medal. |
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The articles can be formatted using [[BBCode]]. They can be published in the nation of the citizen and in other nations paying in gold a publishing fee which varies. There are 6 categories in which media are divided into. |
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===Other features=== |
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Functionalities include a [[Twitter]]-like shoutbox system. By default citizens have a quota of 3 shouts per day. By paying for additional features, citizens can have up to 10 shouts per day, unlimited inbox space, and 50 inventory slots. Gold can also be purchased in limited amounts per week. Game developers, noting the use of [[IRC channel]]s outside of the main eRepublik site, and the importance of social interaction in the game, released a new module, the Chat Module,<ref>{{cite web| url=http://www.erepublik.com/en/article/new-feature-erepublik-chat-module-is-live--1039522/1/20|title = New feature: eRepublik chat module is live!}}</ref> allowing users to create their own chat rooms, and interact with other citizens while remaining on the main site. |
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== |
=== Gameplay === |
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The role play of the New World consists of combining the capabilities of the above modules to reach goals and become leader in one or more domains. Citizens can use newspapers to promote themselves, their companies, parties, or even countries. The congress of a country sets taxes to enforce economic policies. To wage successful wars, the economy of a country has to sustain it and citizens have to be motivated. |
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Out of the game, members have set up external forums which are used mainly for discussions concerning the decisions of the in-game Congress and where Ministries, Departments, and citizens are able to debate about current events. One example is the [http://forums.erepublik.co.uk/ United Kingdom forums] or the [http://ecanada.cc/forums/ Canadian forums].<ref>{{cite web| url=http://wiki.erepublik.com/index.php/Community_communication|title=External Forums and IRC channels list}}</ref> The external forums play a major part in the running of countries and the game would be considerably more difficult without them. |
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=== Other features === |
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Very active citizens have set up [[IRC channel]]s for their countries as a way to communicate in real time decisions during wars, and know each other better. Also, the recent release of the eRepublik API has sprung up sites with tools, statistics and useful information for the core players. |
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Functionalities include a [[Twitter]]-like shoutbox system. Gold can also be purchased in unlimited amounts. Game developers, noting the use of [[IRC channel]]s and forums outside of the main eRepublik site, and the importance of social interaction in the game, released a new module, the Chat Module,<ref>{{cite web| url=http://www.erepublik.com/en/article/new-feature-erepublik-chat-module-is-live--1039522/1/20|title = New feature: eRepublik chat module is live!}}</ref> allowing users to create their own chat rooms, and interact with other citizens while remaining on the main site. |
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The user-maintained Discord servers, forums and IRC channels, however, remain more popular and this little feature is used by few. |
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==eRepublik Rising (v2)== |
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{{Unreferenced section|date=October 2010}} |
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eRepublik Rising is the second version of eRepublik and was officially released on July 7, 2010 after more than half year of announcements. Along with v2 came a new look and new economic and war modules. |
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''eRepublik Rising (v2)'' has caused much controversy from game players because it was believed that it would ruin the game{{citation needed|date=October 2010}}. Since its release, there has been a major boycott of the game, a moderator gave important passwords to players{{whom?|date=October 2010}} because he was upset with v2 and many long standing and well known players have quit the game. |
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Many new players and casual players are also quitting because v2 implies that a lot time has to be spent maintaining your citizen. The game has also suffered several major hackings, an ever increasing numbers of bugs, and the number of illegal bots has rocketed causing major disruption in the game, and even countries (like eHungary) to cease to exist. |
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== Community == |
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Since eRepublik Rising's release, the game's total member base has dropped by nearly half, peaking in early July at almost 400,000 players, and, by September 12, dropping to around 186,000.{{citation needed|date=October 2010}} The true reason for this decline cannot be known. However, it appears{{Or|date=October 2010}} that nations with larger numbers of new players have been more affected. [[Poland]], which was once the largest nation in the game, peaking at over 60,000 players, has seen a swift decline, dropping to 15,000 players exactly 2 months after eRepublik Rising's release. It is difficult to conclude that this is due to scarcity of resources, as Poland has occupied the 'Western Siberian Region', one of the most resource rich regions in the game. The impact was lighter on nations with notably poorer populations, however, such as [[Serbia]] and [[Indonesia]], which, as of September 7, had only lost around 25% of their player populations. |
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eRepublik, being a massively multiplayer online social game, encourages communication between players, and creates social communities usually organized around nations of the game.<ref>{{cite web|title=Community communication|url=http://wiki.erepublik.com/index.php/Community_communication}}</ref> Players create IRC/WhatsApp/Telegram chat rooms, forums and Discord servers for each nation, and create fictional entities such as militias, political take overs, as well as discussing social events dealing with players of the game. |
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== Mobile app == |
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The cost for living in v2 is higher than in v1, due to larger wellness losses, a new update forcing players to consume food manually (as opposed to eating 1 piece of food every day automatically), and an economic collapse caused by the switching of many profitable companies in v1 being switched by the game upon v2's release into companies which cannot profit due to the good they produce. The switching had caused to admins to alienate the crucial capitalist class of the game which ran the companies and employed workers. Many players accuse the admins of implementing higher costs of living to force players to purchase more gold. An update released on May 25 prior to v2's release removed the contract system which banks depended on, preventing players needing money to support their lives from taking loans. |
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<!-- Deleted image removed: [[File:ERepublik mobile app mainpage.jpg|thumb|200px|Main page of eRepublik's mobile app]] --> |
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On 11 May 2018,<ref>{{cite web| url=https://forum.erepublik.com/index.php?/topic/5601-erepublik-mobile-app-closed-alpha/|title = Erepublik Mobile App – Closed Alpha}}</ref> it was announced that a mobile app for eRepublik was under development and the closed alpha phase initiated on 16 May for both Android and iOS. During that phase, testers could request access after filling a form and updates occurred once every month. |
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On 26 November 2018,<ref>{{cite web| url=https://forum.erepublik.com/index.php?/topic/5739-erepublik-mobile-app-open-beta/|title = Erepublik Mobile App – Open Beta}}</ref> the open beta phase was announced once again for both Android and iOS. During that phase, everyone could download the app and the updates became more rare, except the first month where they were frequent. |
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The demographic and economic instability of the game after v2's release has caused the collapse of many nations as well.{{Or|date=October 2010}} For example, [[Russia]], often considered one of the most stable and powerful nations at the end of v1 had been partitioned by Poland, the USA, and China in war. [[Australia]], a closely guarded ally of the victorious powers in the partitions of Russia, had been easily conquered by Indonesia, commonly regarded as an aging empire which had lost its rich resource foreign regions months prior to v1's release during an American campaign to conquer their Indian and Chinese regions. |
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Some features: |
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==Awards== |
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* Graphical presentation in one page of all main places of eRepublik (media, marketplace, job market, storage, travel, work, training grounds, feeds). |
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* December 12, 2007 - LeWeb3 2007 The honorable mention company<ref>{{cite web| url=http://www.leweb3.com/leweb3/2007/12/leweb3-2007-sta.html|title = LeWeb3 2007 winners }}</ref> |
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* Work, train and fight with few taps. |
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* October 9, 2008 - The Future of Web Apps conference winner<ref>{{cite web| url=http://uk.techcrunch.com/2008/10/09/fowa-rocks-london-while-startups-pitch-to-techcrunch/|title = Coverage of FOWA London 2008 winners }}</ref> |
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* Autofight in battles after setting the amount of energy usage and deploying on the battlefield. |
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== |
== Awards == |
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* 12 December 2007 – LeWeb3 2007 The honorable mention company<ref>{{cite web| url=http://www.leweb3.com/leweb3/2007/12/leweb3-2007-sta.html| title=LeWeb3 2007 winners| url-status=dead| archiveurl=https://web.archive.org/web/20120314223429/http://www.leweb3.com/page/sitemap/| archivedate=14 March 2012}}</ref> |
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* [[Cyber Nations]] |
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* 9 October 2008 – The Future of Web Apps conference winner<ref>{{cite web| url=https://techcrunch.com/2008/10/09/fowa-rocks-london-while-startups-pitch-to-techcrunch/|title = Coverage of FOWA London 2008 winners |date = 9 October 2008 }}</ref> |
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* [[Jennifer Government: NationStates]] |
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* [[Miniconomy]] |
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== Notes == |
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<references group="note"/> |
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== References == |
== References == |
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{{reflist}} |
{{reflist}} |
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==External links== |
== External links == |
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* [https://www.erepublik.com/en ''eRepublik'' official website] |
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<!--Please do not place referral links in this article; they will be removed.--> |
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*''[http://www.erepublik.com eRepublik] |
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*''[http://wiki.erepublik.com/index.php/Main_Page Official eRepublik Wiki]'' |
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*''[http://blog.erepublik.com/ Official eRepublik Blog] |
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*[http://intruders.tv/en-tech/alexis-bonte-founder-and-citizen-of-erepublik-the-massive-online-social-strategy-game/ Video interview with Alexis Bonte, founder and CEO of eRepublik] |
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[[Category:2008 video games]] |
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{{DEFAULTSORT:Erepublik}} |
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[[Category:Browser-based multiplayer online games]] |
[[Category:Browser-based multiplayer online games]] |
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Latest revision as of 00:21, 21 January 2023
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Type of site | Website, massively multiplayer online game, simulation |
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Available in | English, Spanish, Korean, French, German, Portuguese, Ukrainian, Albanian, Arabic, Indonesian, Bulgarian, Portuguese, Chinese, Croatian, Farsi, Greek, Georgian, Hungarian, Italian, Macedonian, Polish, Romanian, Russian, Serbian, Slovenian, Turkish, Belarusian |
Owner | eRepublik Labs Stillfront Group |
Created by | CEO Alexis Bonte CTO George Lemnaru |
Revenue | Sale of virtual gold |
URL | www |
Commercial | yes |
Registration | Required |
Launched | 14 October 2008 (beta phase started on 20 November 2007) |
Current status | Online |
eRepublik is a free-to-play, web browser-based massively multiplayer online game developed by Romanian studio eRepublik Labs which was launched outside of beta phase on 14 October 2008[1] and is accessible via the Internet. The game is set in a mirror world (called the New World) where players, referred to as citizens, join in local and national politics where they can help formulate national economic and social policies as well as initiating wars with their neighbours and/or tread the path of a private citizen working, fighting and voting for their state. It was developed by Alexis Bonte and George Lemnaru. eRepublik is programmed in PHP using Symfony framework and runs in most modern browsers.[citation needed] eRepublik has spawned a number of similar games due to the commercial success.[citation needed]
On 30 May 2017 it was announced that Stillfront Group has acquired eRepublik Labs.[2]
Funding
eRepublik has raised funding in four rounds:
- Seed – February 2007 – 200,000 euros
- Angel – June 2008 – 550,000 euros[3]
- Series A – June 2009 – 2,000,000 euros
- Fall – July 2012 – 500,000 euros
Overview
eRepublik is a global massively multiplayer online game where players can participate in a variety of daily activities. Citizens of the New World can be employees, own businesses, form political parties, vote in elections, become party presidents, members of Congress or country presidents, write newspaper articles and even go to war as citizens of virtual versions of real life countries. The game has very few visual elements and is primarily text-based in nature.
Upon joining, a citizen picks which virtual country he or she wishes to join. Each of these countries is named after an actual country in the real world, and is generally located similarly (warfare may cause certain regional displacements). The citizen then seeks employment at a company within that country, and is allowed the opportunity to train as a soldier for that country. Training, and working at a company is done on a daily basis. One of the main drawing points of the website is that it takes a mere "14 minutes a day" to participate.[4]
eRepublik Gold is a fictional currency used in the eRepublik World. It is the main reference point for all the local virtual currencies (examples: USD, GBP) and it is used to buy additional features (such as companies) within the New World. It can be obtained freely by reaching certain levels or achievements, or purchased with real life currency. Many users have expressed dislike over the changes to the game which requires gold to use.
Modules
My Places
A citizen has a patch of land where they can construct various buildings, such as farms, mines, factories, storage and training grounds. Those buildings can be used once a day to produce raw materials, finished products, store materials and products, and increase the citizen's strength, a value determining how much damage is done in battles. Buildings can be constructed with local currency or gold, and upgraded with only gold. To upgrade a level 4 factory to level 5 requires 350 gold for example, and 300 gold costs 99.9 euros.
The effectiveness of economy buildings depends on the natural resources that a nation has. There are 20 different natural resources, each boosting production by 20% for the corresponding raw material or product. Duplicate natural resources does not give any bonus, and the map is arranged in a way so that countries with a high amount of natural regions in real life does not have an advantage over countries with fewer regions.
There are four types of products with each one having five types of raw materials that can be used to produce the final products. Those products are food, weapons, aircraft weapons and houses. There are also moving tickets which can only be obtained as reward from the weekly challenge (meaning to fight in the battles) and are used to travel through the regions.
Politics Module
As simple citizens, players can join a party by reaching a certain level. Once they have joined a party, they can run for party presidency. If they campaign successfully and can convince their party colleagues to choose them over a more established name then they become the leaders of the party and they can choose their party candidates for congress (if party is ranked in the top 5 nationally) or presidency.
On the fifth of every month eRepublik holds presidential elections, on the fifteenth the party presidential elections and on the twenty-fifth the congressional elections. Days before the presidential vote the top five parties will select a person to run for president, and then it is decided by a vote by the populace. For the congress elections, party presidents use a list to declare their candidates. The total number of congress members in each country depends on how many regions that country has at that time. If there is a tie in any election, eRepublik automatically chooses by referring to experience points.
Besides democracy, there's the ability to bring dictatorship.[5] Commanders of military units can declare coup which can be supported by other military units and if it succeeds, the commander of the military unit which started the coup becomes dictator and absorbs every power of president and congress. Along with coup, military units can also initiate revolution if they want to overthrow the dictator and restore democracy.
War Module
To declare war on other countries, the president or congress of the country proposes a Natural enemy law. If the vote passes, the two countries are at war and each region is attacked either by order of the president or automatically by the game every 24 hours. In wars, the citizens of the respective countries fight independently, each one fighting a player of the target country whose health varies, after defeating the opponent influence is gained on, which shows the current percentage of influence the countries at war have over that region. Eight to twelve battles, lasting one and a half to two hours long, must be won by either side before the region is declared conquered or secure. The battles will continue until one side has won enough points to win the campaign. There are two types of battles, ground and air battles. Air battles occur every 4th battle.
Wars are potentially essential to the power of a country in eRepublik because they allow citizens of the countries that are a part of the wars to become stronger and obtain higher military ranks, thus enabling them to do more damage in fights. Theoretically a nation that has experienced and battle hardened citizens can become a global power.
In reality the changes to unlimited gold purchasing means that one older and stronger player can conquer any medium-sized nation by continually fighting (tanking) via using their gold to purchase wellness packs. Many of the existing 'empires' of the new world consist of nations that have significant numbers of these types of players.
News Module
Any citizen can create a newspaper in which he can publish articles. Other citizens of his/her can read these articles, vote on them, comment on them or even subscribe to the newspapers of other citizens. Every 1000 subscribers a newspaper gets, the owner receives gold and the "Media Mogul" medal.
The articles can be formatted using BBCode. They can be published in the nation of the citizen and in other nations paying in gold a publishing fee which varies. There are 6 categories in which media are divided into.
Gameplay
The role play of the New World consists of combining the capabilities of the above modules to reach goals and become leader in one or more domains. Citizens can use newspapers to promote themselves, their companies, parties, or even countries. The congress of a country sets taxes to enforce economic policies. To wage successful wars, the economy of a country has to sustain it and citizens have to be motivated.
Other features
Functionalities include a Twitter-like shoutbox system. Gold can also be purchased in unlimited amounts. Game developers, noting the use of IRC channels and forums outside of the main eRepublik site, and the importance of social interaction in the game, released a new module, the Chat Module,[6] allowing users to create their own chat rooms, and interact with other citizens while remaining on the main site.
The user-maintained Discord servers, forums and IRC channels, however, remain more popular and this little feature is used by few.
Community
eRepublik, being a massively multiplayer online social game, encourages communication between players, and creates social communities usually organized around nations of the game.[7] Players create IRC/WhatsApp/Telegram chat rooms, forums and Discord servers for each nation, and create fictional entities such as militias, political take overs, as well as discussing social events dealing with players of the game.
Mobile app
On 11 May 2018,[8] it was announced that a mobile app for eRepublik was under development and the closed alpha phase initiated on 16 May for both Android and iOS. During that phase, testers could request access after filling a form and updates occurred once every month.
On 26 November 2018,[9] the open beta phase was announced once again for both Android and iOS. During that phase, everyone could download the app and the updates became more rare, except the first month where they were frequent.
Some features:
- Graphical presentation in one page of all main places of eRepublik (media, marketplace, job market, storage, travel, work, training grounds, feeds).
- Work, train and fight with few taps.
- Autofight in battles after setting the amount of energy usage and deploying on the battlefield.
Awards
- 12 December 2007 – LeWeb3 2007 The honorable mention company[10]
- 9 October 2008 – The Future of Web Apps conference winner[11]
References
- ^ "eRepublik". wiki.erepublik.com. Retrieved 29 May 2011.
- ^ "Stillfront Group AB: Stillfront Acquires eRepublik Labs". Stillfront Group. Retrieved 23 May 2019.
- ^ "eRepublik lève 550 000 euros et prépare le lancement public de son jeu en ligne". TechCrunch France. Archived from the original on 19 October 2008.
- ^ "eRepublik Combines MMOG And Social Networking". 12 April 2008.
- ^ "Dictatorship".
- ^ "New feature: eRepublik chat module is live!".
- ^ "Community communication".
- ^ "Erepublik Mobile App – Closed Alpha".
- ^ "Erepublik Mobile App – Open Beta".
- ^ "LeWeb3 2007 winners". Archived from the original on 14 March 2012.
- ^ "Coverage of FOWA London 2008 winners". 9 October 2008.