Maestro2016 (talk | contribs) →Other appearances: Popular culture |
2603:8001:8403:7188:7d4f:ffac:2e8a:9449 (talk) Changed "PlayStation" link to "PlayStation (console)" so that it takes you to the article for the console and not the series. Tags: Mobile edit Mobile web edit |
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{{More citations needed|date=November 2010}} |
{{More citations needed|date=November 2010}} |
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{{Infobox video game |
{{Infobox video game |
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|title = Parodius! From Myth to Laughter |
| title = Parodius! From Myth to Laughter |
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|image = Parodius NES.jpg |
| image = Parodius NES.jpg |
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|caption = European NES box art |
| caption = European NES box art |
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|developer = [[Konami]] |
| developer = [[Konami]] |
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|publisher = |
| publisher = Konami |
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|series = ''[[Parodius (series)|Parodius]]'' |
| series = ''[[Parodius (series)|Parodius]]'' |
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|platforms = {{collapsible list|title=Arcade|[[Nintendo Entertainment System|Family Computer/NES]], [[Game Boy]], [[PC Engine]], [[PlayStation (console)|PlayStation]], [[Sega Saturn]], [[Super Nintendo Entertainment System|Super Famicom/SNES]], [[X68000]], [[Mobile Phone]]}} |
| platforms = {{collapsible list|title=Arcade|[[Nintendo Entertainment System|Family Computer/NES]], [[Game Boy]], [[PC Engine]], [[PlayStation (console)|PlayStation]], [[Sega Saturn]], [[Super Nintendo Entertainment System|Super Famicom/SNES]], [[X68000]], [[Mobile Phone]]}} |
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|release = {{collapsible list|title= |
| release = {{collapsible list|title=February 1990|'''Arcade'''{{vgrelease|JP|February 1990<ref>{{cite magazine |title=Overseas Readers Column: Many Videos Unveiled At AOU Expo '90 Chiba |magazine=[[:ja:ゲームマシン|Game Machine]] |issue=377 |publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]] |date=1 April 1990 |page=26 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19900401p.pdf#page=14}}</ref>|EU|1990}}'''Famicom/NES'''{{vgrelease|JP|November 3, 1990|EU|1992}}'''Game Boy'''{{vgrelease|JP|April 5, 1991|EU|1992}}'''X68000'''{{vgrelease|JP|April 19, 1991}}'''PC Engine'''{{vgrelease|JP|February 21, 1992}} '''Super Famicom/SNES'''{{vgrelease|JP|July 3, 1992|EU|1992}}{{vgrelease|JP|September 30, 1997 (Nintendo Power)}}'''PlayStation'''{{vgrelease|JP|December 3, 1994|EU|1996}}{{vgrelease|JP|March 20, 1997 <small>(PlayStation the Best)</small>}}{{vgrelease|JP|November 20, 2003 <small>(PSone Books)</small>}}'''Sega Saturn'''{{vgrelease|JP|May 19, 1995|EU|1996}}'''Mobile Phones'''{{vgrelease|JP|February 19, 2003<ref>{{cite web|url=http://game.watch.impress.co.jp/docs/20030219/kmo.htm|title=<nowiki>コナミ、伝説のお笑いSTGが携帯に |
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iモード「パロディウスだ!」</nowiki>|date=February 19, 2003|work=GAME Watch|language=ja| |
iモード「パロディウスだ!」</nowiki>|date=February 19, 2003|work=GAME Watch|language=ja|access-date=April 19, 2012}}</ref>}}{{vgrelease|JP|February 18, 2004 (Vodafone)<ref>{{cite web|url=http://www.konami.net/release/2004_02.html|script-title=ja:2004年2月の配信ニュース一覧:コナミの携帯電話コンテンツ|access-date=April 7, 2013|work=Konami.net|language=ja|archive-url=https://web.archive.org/web/20040404114553/http://www.konami.net/release/2004_02.html|archive-date=April 4, 2004}}</ref>}}{{vgrelease|JP|2004 (Konami Net DX, as {{nihongo|'''''Parodius Da! DX'''''|パロディウスだ! 豪華版|Parodiusu da! Gōka-ban}})}}'''PlayStation Portable'''{{vgrelease|JP|January 25, 2007}}}} |
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|genre = Horizontal [[Shoot 'em up#Scrolling shooters|scrolling shooter]] |
| genre = Horizontal [[Shoot 'em up#Scrolling shooters|scrolling shooter]] |
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|modes = [[Single-player]], [[multiplayer]] |
| modes = [[Single-player]], [[multiplayer]] |
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}} |
}} |
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'''''Parodius! From Myth to Laughter''''', released [[Video games in Japan|in Japan]] as {{nihongo foot|'''''Parodius Da! Shinwa kara Owarai e'''''|パロディウスだ! -神話からお笑いへ-|Parodiusu Da! Shinwa kara Owarai e|lit. "It's Parodius! From Myth to Laughter"|lead=yes|group=lower-alpha}} and outside Japan as '''''Parodius''''' (from "Parody [[Gradius]]"), is a [[shoot 'em up]] [[arcade video game]] and the second title in the [[Parodius (series)|''Parodius'' series]] produced by [[Konami]]. The European [[Super Nintendo Entertainment System|SNES]], [[Sega Saturn]] and [[PlayStation (console)|PlayStation]] versions are also known as '''''Parodius: Non-Sense Fantasy'''''. The gameplay is stylistically very similar to the ''[[Gradius]]'' series, but the graphics and music are intentionally absurd. |
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As a result of its localised title, ''From Myth to Laughter'' is often mistaken as the original game of the series. The lesser known original game, ''[[Parodius: The Octopus Saves the Earth]]'', was released for the [[MSX]] computer in Japan. |
As a result of its localised title, ''From Myth to Laughter'' is often mistaken as the original game of the series. The lesser known original game, ''[[Parodius: The Octopus Saves the Earth]]'', was released for the [[MSX]] computer in Japan. |
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==Story== |
==Story== |
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{{ |
{{Blockquote|The Great Octopus has threatened Earth. To help Parodius save the planet, you and his friends must begin your search for the truth. As you search the whole world over you must find the enemy and you must destroy him.}}<ref>European NES box</ref> |
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==Gameplay== |
==Gameplay== |
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[[Image:Parodius da03.png|thumb|left|200px|In-game screenshot, with the player (Vic Viper) fighting Honey Mikayo]] |
[[Image:Parodius da03.png|thumb|left|200px|In-game screenshot, with the player (Vic Viper) fighting Honey Mikayo]] |
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As stated above, gameplay is very similar to the ''[[Gradius]]'' series with a few differences. ''Parodius'' retains the selectability of different weapons configurations but implements via four different characters: [[Vic Viper]] (from ''Gradius''), Octopus, [[TwinBee]], and Pentarou. The second main difference is the addition of bell power-ups, from the ''[[TwinBee]]'' series. These bells act as one-time power-ups, allowing the player to destroy every enemy on screen, fire huge beams of energy, etc. Enemies and environments from the ''Gradius'' games and ''TwinBee'' are mixed in along with a host of [[anime]]-style opponents, including scantily-clad women. All of the ''Gradius'' elements are integrated in a light-hearted fashion. The Big Core, a regular boss within the ''Gradius'' series, is given a neon look and is called "Viva Core". Moreover, there is a [[moai]] ([[Easter Island]] head statues) level, but all of the statues are given a much more animated look. The boss of that level, Yoshiko, fires other moai at the player by spitting them out of her mouth. The final boss, in typical ''Gradius'' fashion, is an unarmed enemy that once defeated results in a destruction/escape sequence. |
As stated above, gameplay is very similar to the ''[[Gradius]]'' series with a few differences. ''Parodius'' retains the selectability of different weapons configurations but implements it via four different characters: [[Vic Viper]] (from ''Gradius''), Octopus, [[TwinBee]], and Pentarou. The second main difference is the addition of bell power-ups, from the ''[[TwinBee]]'' series. These bells act as one-time power-ups, allowing the player to destroy every enemy on screen, fire huge beams of energy, etc. Enemies and environments from the ''Gradius'' games and ''TwinBee'' are mixed in along with a host of [[anime]]-style opponents, including scantily-clad women. All of the ''Gradius'' elements are integrated in a light-hearted fashion. The Big Core, a regular boss within the ''Gradius'' series, is given a neon look and is called "Viva Core". Moreover, there is a [[moai]] ([[Easter Island]] head statues) level, but all of the statues are given a much more animated look. The boss of that level, Yoshiko, fires other moai at the player by spitting them out of her mouth. The final boss, in typical ''Gradius'' fashion, is an unarmed enemy that once defeated results in a destruction/escape sequence. |
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===Characters and weapons=== |
===Characters and weapons=== |
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'''[[Vic Viper]] – Traditional Gradius configuration'''<br> |
'''[[Vic Viper]] – Traditional Gradius configuration'''<br /> |
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The missile will fall to the ground, and then move along until it encounters an enemy. The Double mode will fire two blasts, one forward, and one incline forty-five degrees above. The Laser mode is a thin blue laser, identical |
The missile will fall to the ground, and then move along until it encounters an enemy. The Double mode will fire two blasts, one forward, and one at an incline forty-five degrees above. The Laser mode is a thin blue laser, identical to the one in Gradius. |
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'''Octopus – ''[[Salamander (video game)|Salamander]]'' configuration'''<br> |
'''Octopus – ''[[Salamander (video game)|Salamander]]'' configuration'''<br /> |
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This configuration is identical to the weapons presented in the Salamander arcade game. The missile is '2-way' that yields two bomb-like explosives that fall both up and down. The Double is the tail gun present in the second configuration |
This configuration is identical to the weapons presented in the Salamander arcade game. The missile is '2-way' that yields two bomb-like explosives that fall both up and down. The Double is the tail gun present in the second configuration, and the laser is the ripple laser, which fires expanding concentric circles at the front of the craft/person. |
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'''TwinBee (Colored as Winbee) – ''[[TwinBee]]'' configuration'''<br> |
'''TwinBee (Colored as Winbee) – ''[[TwinBee]]'' configuration'''<br /> |
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This set is the weapons from the vertically scrolling ''TwinBee'', applied to horizontal gameplay. The missile is |
This set is the weapons from the vertically scrolling ''TwinBee'', applied to horizontal gameplay. The missile is now the rocket punch, which has a larger impact area than the standard missile. The double is the same tail gun from the Octopus/Salamander configuration. The laser is a 3-way gun which fires shots the same size as the Double and standard weapons. |
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* Due to the color bug, it could be considered that Winbee, rather than [[TwinBee]], has the most appearances in video games, however this TwinBee |
* Due to the color bug,{{clarify|date=January 2023}} it could be considered that Winbee, rather than [[TwinBee]], has the most appearances in video games, however this TwinBee does not have the same cockpit windshield design as either TwinBee, Winbee or Gwinbee. |
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{{Clear}} |
{{Clear}} |
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'''Pentarou – ''[[Gradius II: Gofer's Ambition]]'' configuration'''<br> |
'''Pentarou – ''[[Gradius II: Gofer's Ambition]]'' configuration'''<br /> |
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This set is almost identical to one of the power meter sets in ''[[Gradius II: Gofer's Ambition]] |
This set is almost identical to one of the power meter sets in ''[[Gradius II: Gofer's Ambition]]''. The missile is the photon torpedo (spelled in-game as "Poton") that fires one missile that travels along the bottom ground and penetrates multiple enemies. The Double mode will fire two blasts, one forward, and one at an incline forty-five degrees above. The laser mode is different from the one in Gradius II; instead of a ripple laser analog, it fires bullets that create small explosions upon impact. |
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===Stages=== |
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Below is a listing of the stages from the original version: |
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*The first stage is a pirate-themed, earth-like planet. The music is a remix of "[[Thunder & Lightning Polka]]" by [[Johann Strauss II]]. The music during Cat Battleship is a remix of the final part of "[[Symphony No. 9 (Beethoven)|Symphony No. 9]]" by [[Ludwig van Beethoven]], and the music during the boss fight against Captain Penguinovski the 3rd is a remix of "[[Flight of the Bumblebee]] by [[Nikolai Rimsky-Korsakov]]. |
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*The second stage is a Las-Vegas-themed and circus-themed planet. The music is a remix of "[[Piano Concerto No. 1 (Tchaikovsky)|Piano Concerto No. 1]]" and "Dance of the Reed Pipes" by [[Pyotr Ilyich Tchaikovsky]]. The music during Chichibinta Rika is a remix of "The Final Enemy" from ''[[Gradius II]]'', and the music during the boss fight against Eagle Eagle Sabnosuke is a remix of the final boss theme from ''Gradius II''. |
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*The third stage is a recreation of a floating candy fortress in space. The music is a remix of "Trepak" by Pyotr Ilyich Tchaikovsky, followed by "[[William Tell Overture]]" by [[Gioachino Rossini]]. During boss fight against Hot Lips, the music is a remix of "[[Can-can]]" by [[Jacques Offenbach|Offenbach]]. |
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*The fourth stage is a Japanese-themed volcanic planet. The music is a remix of "[[Sabre Dance]]" by [[Aram Khachaturian]] (Russian folk song "[[Kalinka (1860 song)|Kalinka]]" by [[Ivan Larionov]] and "[[Hungarian Dance No. 5|Hungarian Dances]]" by [[Johannes Brahms]] in PSP version). The music during the boss battle against Pig Tide is a remix of Japanese folk song "[[Yagibushi]]". |
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*The fifth stage is a Moai battleship. The music is a remix of "[[L'Arlésienne (Bizet)|L'Arlésienne Suite No. 2, Farandole]]" by Georges Bizet, followed by "The Old Stone Age" from ''[[Gradius]]'' series. The boss fight against Yoshiko uses "Flight of the Bumblebee" as its music. |
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*The sixth stage is a pinball planet. The music is a remix of "[[Gunkan kōshinkyoku|Gunkan March]]" by [[Tokichi Setoguchi|Tōkichi Setoguchi]]. During the boss against Viva Core, a remix of "Aircraft Carrier" from the ''[[Gradius]]'' series plays. |
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*The seventh stage is a planet that full of pink clouds, beautiful girls, and bubbles. The music is a remix of "Waltz of the Flowers" by Pyotr Ilyich Tchaikovsky. The music for the boss, Honey Mikayo, is a remix of "Flight of the Bumblebee". |
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*The eighth stage is a strange, alien, ice cavern planet. The music is a remix of "[[Violin Concerto (Mendelssohn)|Violin Concerto, Op. 64]]" by [[Felix Mendelssohn]] and "[[Under the Double Eagle]]" by [[Josef Franz Wagner]]. The boss is Pooyan (a giant pufferfish), and the music is a remix of "Flight of the Bumblebee". |
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*The ninth stage is a graveyard planet full of ghosts from Japanese and Egyptian folklore, and contains a [[lava lake]]. The music is a remix of "[[In the Hall of the Mountain King]]" by [[Edvard Grieg]] and "[[Swan Lake]]". The boss fight against Iron Maiden MK III uses the final part of Beethoven's "Symphony No. 9", and the boss fight against Yoshiwara Dayuu with ash clouds uses a remix of "William Tell's Storm" by Gioachino Rossini. |
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*The tenth and final stage is Zeo's fortress in the unknown planet. The music is the final stage theme from ''[[Gradius II]]'', and the final boss theme is "Aircraft Carrier" from ''[[Gradius II]]''. |
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===Bosses=== |
===Bosses=== |
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Below is |
Below is a list of the bosses from the original version: |
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*Cat Battleship |
*Cat Battleship |
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*Captain Penguinovski the 3rd |
*Captain Penguinovski the 3rd |
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The platform-exclusive bosses include Penguin Conducter, Madam of Yotsuya Q, Viking Moai, Woon Botton, Crystal Golem, Marvelous Green Mantle, Great Gourmet King Manjiri Kun, Super DX Emperor Penguin, Tako Hyuuma, Penguin Bomb. |
The platform-exclusive bosses include Penguin Conducter, Madam of Yotsuya Q, Viking Moai, Woon Botton, Crystal Golem, Marvelous Green Mantle, Great Gourmet King Manjiri Kun, Super DX Emperor Penguin, Tako Hyuuma, Penguin Bomb. |
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The NES version replaces Chichibinta Rika with Miss Mishitarina and Honey Mikayo does not appear within the game at all despite |
The NES version replaces Chichibinta Rika with Miss Mishitarina, and Honey Mikayo does not appear within the game at all despite appearing on the European NES cover. |
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Hot Lips, Pig Tide, Honey Mikayo, Iron Maiden MK III and Yoshiwara Dayuu not |
Hot Lips, Pig Tide, Honey Mikayo, Iron Maiden MK III and Yoshiwara Dayuu do not appear in the Mobile version. |
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==Music== |
==Music== |
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{{main|Parodius music}} |
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{{Infobox album |
{{Infobox album |
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*The soundtrack was produced by [[Kukeiha Club|Konami Kukeiha Club]] and released by King Records on July 21, 1990 in Japan. It was also reprinted on September 23, 1998. |
*The soundtrack was produced by [[Kukeiha Club|Konami Kukeiha Club]] and released by King Records on July 21, 1990 in Japan. It was also reprinted on September 23, 1998. |
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*A CD Arrangement was released on June 21, 1991. |
*A CD Arrangement was released on June 21, 1991. |
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*A Ending Music for Parodius for Game Boy Version was a part of ''Konami Ending Collection'', |
*A Ending Music for Parodius for Game Boy Version was a part of ''Konami Ending Collection'', which was released for CD Soundtrack on October 21, 1991. |
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*In addition, disc 4 of ''[[Konami Music Masterpiece Collection]]'', which was released on October 1, 2004, is devoted to this game. |
*In addition, disc 4 of ''[[Konami Music Masterpiece Collection]]'', which was released on October 1, 2004, is devoted to this game. |
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*The Songs of ''Parodius Da!'' were: ''Northern Country '90'' and ''Night of the Living Dead'' was contain CD Music what it is part of ''LEGEND COMPILATION SERIES - Classic in Game Music'' on September 21, 2005 in Japan. |
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==Ports== |
==Ports== |
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The SFC/SNES version added the bath house and "Omake" stages over the arcade version. In the "Omake" stage, the player immediately continues after dying, instead of at a checkpoint. The PAL version of the SNES port was titled ''Parodius: Non-Sense Fantasy'' and "Omake" was retitled "Lollipop". |
The SFC/SNES version added the bath house and "Omake" stages over the arcade version. In the "Omake" stage, the player immediately continues after dying, instead of at a checkpoint. The PAL version of the SNES port was titled ''Parodius: Non-Sense Fantasy'' and "Omake" was retitled "Lollipop". |
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The Mobile phone version titled {{nihongo|'''''Parodius! Deluxe Edition'''''|パロディウスだ! 豪華版|Parodiusu da! Gōka-ban?}} was released in 2003 in Japan, and does not have the arcade |
The Mobile phone version titled {{nihongo|'''''Parodius! Deluxe Edition'''''|パロディウスだ! 豪華版|Parodiusu da! Gōka-ban?}} was released in 2003 in Japan, and does not have the arcade Stages 3, 4, 7, 8 and 9. |
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''Parodius'' was also ported along with its sequel ''[[Fantastic Parodius - Pursue the Glory of the Past]]'' on the compilation also simply titled ''Gokujou Parodius Da! Deluxe Pack'' in Japan and ''Parodius'' in Europe for [[PlayStation (console)|PlayStation]] in 1994 and [[Sega Saturn]] in 1995 and in ''Parodius Portable'' for [[PlayStation Portable]] in 2007. |
''Parodius'' was also ported along with its sequel ''[[Fantastic Parodius - Pursue the Glory of the Past]]'' on the compilation also simply titled ''Gokujou Parodius Da! Deluxe Pack'' in Japan and ''Parodius'' in Europe for [[PlayStation (console)|PlayStation]] in 1994 and [[Sega Saturn]] in 1995 and in ''Parodius Portable'' for [[PlayStation Portable]] in 2007. |
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== Reception == |
== Reception == |
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In Japan, ''Game Machine'' listed ''Parodius! From Myth to Laughter'' on their June 1, 1990 issue as being the seventh most-successful table arcade unit of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=381|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 June 1990|page=29|lang=ja}}</ref> It went on to be one of the top five highest-grossing [[1990 in video games|arcade games of 1990]] in Japan,<ref>{{cite magazine |title=第4回ゲーメスト大賞 〜 インカム部門ベスト10 |trans-title=4th Gamest Awards – Income Category: Best 10 |magazine=[[Gamest]] |date=December 27, 1990 |volume=54 (February 1991) |url=https://archive.org/details/gamest0054/page/24 | |
In Japan, ''Game Machine'' listed ''Parodius! From Myth to Laughter'' on their June 1, 1990 issue as being the seventh most-successful table arcade unit of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=381|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 June 1990|page=29|lang=ja}}</ref> It went on to be one of the top five highest-grossing [[1990 in video games|arcade games of 1990]] in Japan,<ref>{{cite magazine |title=第4回ゲーメスト大賞 〜 インカム部門ベスト10 |trans-title=4th Gamest Awards – Income Category: Best 10 |magazine=[[Gamest]] |date=December 27, 1990 |volume=54 (February 1991) |url=https://archive.org/details/gamest0054/page/24 |pages=6–24 (24) |language=ja}} [http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v054.html alternate url]</ref> where it also won the 1990 [[Gamest|''Gamest'' Awards]] for Best Production and Best Shooting Game.<ref>{{cite magazine |title=第4回ゲーメスト大賞 |trans-title=4th Gamest Awards |magazine=[[Gamest]] |date=December 27, 1990 |volume=54 (February 1991) |url=https://archive.org/details/gamest0054/page/7 |pages=6–24 |language=ja}} [http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v054.html alternate url]</ref> In 1996, [[Super Play]] ranked the game 93rd on their Top 100 SNES Games of All Time. The described the game as "Gradius on hallucinogens."<ref name="SP42">{{cite magazine |date=April 1996 |title=The Super Play All-time top 100 SNES games |url= |magazine=[[Super Play]] |publisher=[[Future plc|Future Publishing]] |issue=42 |page=}}</ref> |
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''[[Mean Machines]]'' magazine gave the Super NES version a positive review, giving it a 93% score.<ref>{{cite magazine |title=Super NES Review: Parodius |magazine=[[Mean Machines]] |date=22 July 1992 |issue=23 (August 1992) |pages=20–3 |url=https://archive.org/details/mean-machines-magazine-23}}</ref> ''[[Computer and Video Games]]'' gave the SNES version an 88% score,<ref>{{cite magazine |title=Group Test: Comparison Chart Ratings |magazine=[[Computer and Video Games]] |date=15 May 1994 |issue=151 (June 1994) |page=111 |publisher=[[EMAP]] |location=United Kingdom |url=https://retrocdn.net/images/d/df/CVG_UK_151.pdf#page=111}}</ref> and the PlayStation version an 85% score.<ref>{{cite magazine |title=Ultimate Parodius |magazine=[[Computer and Video Games]] |publisher=[[EMAP]] |issue=159 (February 1995) |date=15 January 1995 |pages=30–1 |url=https://retrocdn.net/images/7/79/CVG_UK_159.pdf#page=30}}</ref> |
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==Notes== |
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== Popular culture == |
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{{Notelist}} |
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* Captain Penguinovsky the 3rd, Hot Lips and Chichibinta Rika from ''Parodius Da!'' appears in the puzzle game ''Pixel Puzzle Collection'' to commemorate the 30th anniversary of the ''Parodius'' series. |
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* ''Parodius Da!'' is one of the video games featured in the manga titled ''Rock'n Game Boy'', by Shigeto Ikehara and Published by Comic BomBom October 1989 to December 1991. |
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* In the ''Fushigi Shoujo Nile na Thutmose'' episode 20 "The Phantom of Game Center" (1991), Nile Tuthmose is playing a ''Parodius Da!''. |
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* Chichibin Tarika from ''Parodius Da!'' appears as makes cameo in the manga ''[[High Score Girl]]'' (2010). |
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==References== |
==References== |
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[[Category:1990 video games]] |
[[Category:1990 video games]] |
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[[Category:Arcade games]] |
[[Category:Arcade video games]] |
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[[Category:Game Boy games]] |
[[Category:Game Boy games]] |
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[[Category:Mobile games]] |
[[Category:Mobile games]] |
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[[Category:Parodius]] |
[[Category:Parodius]] |
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[[Category:Horizontally scrolling shooters]] |
[[Category:Horizontally scrolling shooters]] |
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[[Category: |
[[Category:X68000 games]] |
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[[Category:Sega Saturn games]] |
[[Category:Sega Saturn games]] |
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[[Category:Super Nintendo Entertainment System games]] |
[[Category:Super Nintendo Entertainment System games]] |
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[[Category:TurboGrafx-16 games]] |
[[Category:TurboGrafx-16 games]] |
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[[Category:Video games developed in Japan]] |
[[Category:Video games developed in Japan]] |
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[[Category:Video games set in outer space]] |
Latest revision as of 21:24, 13 June 2024
Parodius! From Myth to Laughter | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Series | Parodius |
Platform(s) | |
Release | February 1990
|
Genre(s) | Horizontal scrolling shooter |
Mode(s) | Single-player, multiplayer |
Parodius! From Myth to Laughter, released in Japan as Parodius Da! Shinwa kara Owarai e[a] and outside Japan as Parodius (from "Parody Gradius"), is a shoot 'em up arcade video game and the second title in the Parodius series produced by Konami. The European SNES, Sega Saturn and PlayStation versions are also known as Parodius: Non-Sense Fantasy. The gameplay is stylistically very similar to the Gradius series, but the graphics and music are intentionally absurd.
As a result of its localised title, From Myth to Laughter is often mistaken as the original game of the series. The lesser known original game, Parodius: The Octopus Saves the Earth, was released for the MSX computer in Japan.
Story
The Great Octopus has threatened Earth. To help Parodius save the planet, you and his friends must begin your search for the truth. As you search the whole world over you must find the enemy and you must destroy him.
Gameplay
As stated above, gameplay is very similar to the Gradius series with a few differences. Parodius retains the selectability of different weapons configurations but implements it via four different characters: Vic Viper (from Gradius), Octopus, TwinBee, and Pentarou. The second main difference is the addition of bell power-ups, from the TwinBee series. These bells act as one-time power-ups, allowing the player to destroy every enemy on screen, fire huge beams of energy, etc. Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. All of the Gradius elements are integrated in a light-hearted fashion. The Big Core, a regular boss within the Gradius series, is given a neon look and is called "Viva Core". Moreover, there is a moai (Easter Island head statues) level, but all of the statues are given a much more animated look. The boss of that level, Yoshiko, fires other moai at the player by spitting them out of her mouth. The final boss, in typical Gradius fashion, is an unarmed enemy that once defeated results in a destruction/escape sequence.
Characters and weapons
Vic Viper – Traditional Gradius configuration
The missile will fall to the ground, and then move along until it encounters an enemy. The Double mode will fire two blasts, one forward, and one at an incline forty-five degrees above. The Laser mode is a thin blue laser, identical to the one in Gradius.
Octopus – Salamander configuration
This configuration is identical to the weapons presented in the Salamander arcade game. The missile is '2-way' that yields two bomb-like explosives that fall both up and down. The Double is the tail gun present in the second configuration, and the laser is the ripple laser, which fires expanding concentric circles at the front of the craft/person.
TwinBee (Colored as Winbee) – TwinBee configuration
This set is the weapons from the vertically scrolling TwinBee, applied to horizontal gameplay. The missile is now the rocket punch, which has a larger impact area than the standard missile. The double is the same tail gun from the Octopus/Salamander configuration. The laser is a 3-way gun which fires shots the same size as the Double and standard weapons.
- Due to the color bug,[clarification needed] it could be considered that Winbee, rather than TwinBee, has the most appearances in video games, however this TwinBee does not have the same cockpit windshield design as either TwinBee, Winbee or Gwinbee.
Pentarou – Gradius II: Gofer's Ambition configuration
This set is almost identical to one of the power meter sets in Gradius II: Gofer's Ambition. The missile is the photon torpedo (spelled in-game as "Poton") that fires one missile that travels along the bottom ground and penetrates multiple enemies. The Double mode will fire two blasts, one forward, and one at an incline forty-five degrees above. The laser mode is different from the one in Gradius II; instead of a ripple laser analog, it fires bullets that create small explosions upon impact.
Stages
Below is a listing of the stages from the original version:
- The first stage is a pirate-themed, earth-like planet. The music is a remix of "Thunder & Lightning Polka" by Johann Strauss II. The music during Cat Battleship is a remix of the final part of "Symphony No. 9" by Ludwig van Beethoven, and the music during the boss fight against Captain Penguinovski the 3rd is a remix of "Flight of the Bumblebee by Nikolai Rimsky-Korsakov.
- The second stage is a Las-Vegas-themed and circus-themed planet. The music is a remix of "Piano Concerto No. 1" and "Dance of the Reed Pipes" by Pyotr Ilyich Tchaikovsky. The music during Chichibinta Rika is a remix of "The Final Enemy" from Gradius II, and the music during the boss fight against Eagle Eagle Sabnosuke is a remix of the final boss theme from Gradius II.
- The third stage is a recreation of a floating candy fortress in space. The music is a remix of "Trepak" by Pyotr Ilyich Tchaikovsky, followed by "William Tell Overture" by Gioachino Rossini. During boss fight against Hot Lips, the music is a remix of "Can-can" by Offenbach.
- The fourth stage is a Japanese-themed volcanic planet. The music is a remix of "Sabre Dance" by Aram Khachaturian (Russian folk song "Kalinka" by Ivan Larionov and "Hungarian Dances" by Johannes Brahms in PSP version). The music during the boss battle against Pig Tide is a remix of Japanese folk song "Yagibushi".
- The fifth stage is a Moai battleship. The music is a remix of "L'Arlésienne Suite No. 2, Farandole" by Georges Bizet, followed by "The Old Stone Age" from Gradius series. The boss fight against Yoshiko uses "Flight of the Bumblebee" as its music.
- The sixth stage is a pinball planet. The music is a remix of "Gunkan March" by Tōkichi Setoguchi. During the boss against Viva Core, a remix of "Aircraft Carrier" from the Gradius series plays.
- The seventh stage is a planet that full of pink clouds, beautiful girls, and bubbles. The music is a remix of "Waltz of the Flowers" by Pyotr Ilyich Tchaikovsky. The music for the boss, Honey Mikayo, is a remix of "Flight of the Bumblebee".
- The eighth stage is a strange, alien, ice cavern planet. The music is a remix of "Violin Concerto, Op. 64" by Felix Mendelssohn and "Under the Double Eagle" by Josef Franz Wagner. The boss is Pooyan (a giant pufferfish), and the music is a remix of "Flight of the Bumblebee".
- The ninth stage is a graveyard planet full of ghosts from Japanese and Egyptian folklore, and contains a lava lake. The music is a remix of "In the Hall of the Mountain King" by Edvard Grieg and "Swan Lake". The boss fight against Iron Maiden MK III uses the final part of Beethoven's "Symphony No. 9", and the boss fight against Yoshiwara Dayuu with ash clouds uses a remix of "William Tell's Storm" by Gioachino Rossini.
- The tenth and final stage is Zeo's fortress in the unknown planet. The music is the final stage theme from Gradius II, and the final boss theme is "Aircraft Carrier" from Gradius II.
Bosses
Below is a list of the bosses from the original version:
- Cat Battleship
- Captain Penguinovski the 3rd
- Chichibinta Rika
- Eagle Eagle Sabnosuke
- Hot Lips
- Pig Tide
- Yoshiko
- Viva Core
- Honey Mikayo
- Pooyan
- Iron Maiden MK III
- Yoshiwara Dayuu
- Showering Beauty
- Golgotha Takobee
The platform-exclusive bosses include Penguin Conducter, Madam of Yotsuya Q, Viking Moai, Woon Botton, Crystal Golem, Marvelous Green Mantle, Great Gourmet King Manjiri Kun, Super DX Emperor Penguin, Tako Hyuuma, Penguin Bomb.
The NES version replaces Chichibinta Rika with Miss Mishitarina, and Honey Mikayo does not appear within the game at all despite appearing on the European NES cover.
Hot Lips, Pig Tide, Honey Mikayo, Iron Maiden MK III and Yoshiwara Dayuu do not appear in the Mobile version.
Music
Parodius da! -Shinwa kara Owarai he- | |
---|---|
Soundtrack album by | |
Released | July 20, 1990 |
Recorded | 1990 |
Genre | Video game soundtrack |
Length | 47:07 |
Label | King Records |
- The soundtrack was produced by Konami Kukeiha Club and released by King Records on July 21, 1990 in Japan. It was also reprinted on September 23, 1998.
- A CD Arrangement was released on June 21, 1991.
- A Ending Music for Parodius for Game Boy Version was a part of Konami Ending Collection, which was released for CD Soundtrack on October 21, 1991.
- In addition, disc 4 of Konami Music Masterpiece Collection, which was released on October 1, 2004, is devoted to this game.
Ports
Parodius has been ported to a number of platforms, most notably the Super Famicom (released on the SNES in Europe) and the PC Engine. The game was also ported to the Family Computer (released on the NES in Europe) with several stages omitted but with a new amusement park stage as well as several hidden bonus stages. Most recently the game, along with several other Gradius titles, has been ported to Java-based cell phones in Japan.
The Game Boy version (which was also released in Europe) shows the ages of the playable characters, and only has 8 stages, which include stages 1–6, and 10 from the arcade game. Stage 3 was moved to Stage 4. The Game Boy version of stage 3 also has a hidden stage. This version was also re-released in color as part of the Konami GB Collection Vol. 2.
There was also a Japan-exclusive port for the X68000.
The PC Engine version does not have the arcade Stages 5 and 8, but features a stage titled SPECIAL and a new introduction that features several strange-looking Japanese characters. This is in contrast to the arcade intro, which chronicles the Gradius legacy up until the time of release.
The SFC/SNES version added the bath house and "Omake" stages over the arcade version. In the "Omake" stage, the player immediately continues after dying, instead of at a checkpoint. The PAL version of the SNES port was titled Parodius: Non-Sense Fantasy and "Omake" was retitled "Lollipop".
The Mobile phone version titled Parodius! Deluxe Edition (パロディウスだ! 豪華版, Parodiusu da! Gōka-ban?) was released in 2003 in Japan, and does not have the arcade Stages 3, 4, 7, 8 and 9.
Parodius was also ported along with its sequel Fantastic Parodius - Pursue the Glory of the Past on the compilation also simply titled Gokujou Parodius Da! Deluxe Pack in Japan and Parodius in Europe for PlayStation in 1994 and Sega Saturn in 1995 and in Parodius Portable for PlayStation Portable in 2007.
Reception
In Japan, Game Machine listed Parodius! From Myth to Laughter on their June 1, 1990 issue as being the seventh most-successful table arcade unit of the month.[5] It went on to be one of the top five highest-grossing arcade games of 1990 in Japan,[6] where it also won the 1990 Gamest Awards for Best Production and Best Shooting Game.[7] In 1996, Super Play ranked the game 93rd on their Top 100 SNES Games of All Time. The described the game as "Gradius on hallucinogens."[8]
Mean Machines magazine gave the Super NES version a positive review, giving it a 93% score.[9] Computer and Video Games gave the SNES version an 88% score,[10] and the PlayStation version an 85% score.[11]
Notes
References
- ^ "Overseas Readers Column: Many Videos Unveiled At AOU Expo '90 Chiba" (PDF). Game Machine (in Japanese). No. 377. Amusement Press, Inc. 1 April 1990. p. 26.
- ^ "コナミ、伝説のお笑いSTGが携帯に iモード「パロディウスだ!」". GAME Watch (in Japanese). February 19, 2003. Retrieved April 19, 2012.
- ^ 2004年2月の配信ニュース一覧:コナミの携帯電話コンテンツ. Konami.net (in Japanese). Archived from the original on April 4, 2004. Retrieved April 7, 2013.
- ^ European NES box
- ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 381. Amusement Press, Inc. 1 June 1990. p. 29.
- ^ "第4回ゲーメスト大賞 〜 インカム部門ベスト10" [4th Gamest Awards – Income Category: Best 10]. Gamest (in Japanese). Vol. 54 (February 1991). December 27, 1990. pp. 6–24 (24). alternate url
- ^ "第4回ゲーメスト大賞" [4th Gamest Awards]. Gamest (in Japanese). Vol. 54 (February 1991). December 27, 1990. pp. 6–24. alternate url
- ^ "The Super Play All-time top 100 SNES games". Super Play. No. 42. Future Publishing. April 1996.
- ^ "Super NES Review: Parodius". Mean Machines. No. 23 (August 1992). 22 July 1992. pp. 20–3.
- ^ "Group Test: Comparison Chart Ratings" (PDF). Computer and Video Games. No. 151 (June 1994). United Kingdom: EMAP. 15 May 1994. p. 111.
- ^ "Ultimate Parodius" (PDF). Computer and Video Games. No. 159 (February 1995). EMAP. 15 January 1995. pp. 30–1.
External links
- Official Konami Mobile Minisite (in Japanese)
- Parodius Da! at the Killer List of Videogames