81.109.165.97 (talk) Added info on the confirmed 4th edition - see BI website for more details. |
Percy Snoodle (talk | contribs) merge 2e expansions and delink 3e expansions |
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On [[January 8]] [[2007]], [[Black Industries]] (an imprint of Games Workshop's publishing division, [[BL Publishing]]) announced the launch of a new edition of Talisman, which has a confirmed release date of 1st October 2007.<ref>{{cite web | url=http://www.blackindustries.com/?template=BI&content=talisman-pr | title=Talisman 4th Edition Press Release | publisher=Black Industries | work=www.blackindustries.com | accessdate=2007-01-08}}</ref> This new edition is based around the Second Edition, incorporating some rule revisions from the Third, as well as a larger six-piece board. An announcement on possible expansions to the new edition is expcted at the GTS trade show at the end of April 2007. |
On [[January 8]] [[2007]], [[Black Industries]] (an imprint of Games Workshop's publishing division, [[BL Publishing]]) announced the launch of a new edition of Talisman, which has a confirmed release date of 1st October 2007.<ref>{{cite web | url=http://www.blackindustries.com/?template=BI&content=talisman-pr | title=Talisman 4th Edition Press Release | publisher=Black Industries | work=www.blackindustries.com | accessdate=2007-01-08}}</ref> This new edition is based around the Second Edition, incorporating some rule revisions from the Third, as well as a larger six-piece board. An announcement on possible expansions to the new edition is expcted at the GTS trade show at the end of April 2007. |
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==History== |
== History == |
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The game was created by Robert Harris who thought it up for the amusement of himself and his friends. In its original inception, the game's objective was to become [[prefect]] of a boy's school. Changing the theme to fantasy, he found a publisher in the form of Games Workshop and agreed a contract for [[royalty|royalties]] (Games Workshop would later buy out his remaining interest sometime after the introduction of the Third Edition). The game was renamed "Talisman" and it was shown at [[Games Day (Games Workshop)|Games Day]] 1983. The first edition of ''Talisman'' was nearly identical to the Second Edition, the differences between the two being purely cosmetic. The 1st edition's black and white deck cards were replaced with coloured versions in the 2nd edition. Also the folding board of the 1st edition was replaced with a 4-piece board which fits together like a jigsaw puzzle. |
The game was created by Robert Harris who thought it up for the amusement of himself and his friends. In its original inception, the game's objective was to become [[prefect]] of a boy's school. Changing the theme to fantasy, he found a publisher in the form of Games Workshop and agreed a contract for [[royalty|royalties]] (Games Workshop would later buy out his remaining interest sometime after the introduction of the Third Edition). The game was renamed "Talisman" and it was shown at [[Games Day (Games Workshop)|Games Day]] 1983. The first edition of ''Talisman'' was nearly identical to the Second Edition, the differences between the two being purely cosmetic. The 1st edition's black and white deck cards were replaced with coloured versions in the 2nd edition. Also the folding board of the 1st edition was replaced with a 4-piece board which fits together like a jigsaw puzzle. |
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== Second Edition == |
=== Second Edition === |
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[[Image:TalismanInPlayWithCover.jpg|thumb|The second edition of the game early in play. The player at the center bottom is playing the Minstrel and the player to the right is the Dwarf. The adventure cards can be seen in the center along with several dice.]] |
[[Image:TalismanInPlayWithCover.jpg|thumb|The second edition of the game early in play. The player at the center bottom is playing the Minstrel and the player to the right is the Dwarf. The adventure cards can be seen in the center along with several dice.]] |
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The object of the game is to progress through a series of regions and reach the ''Crown of Command.'' The game contains three regions: the Outer Region, the Middle Region and the Inner Region. Players start in the Outer Region and try to progress inward. The Inner Region contains the Crown of Command. To reach the Crown of Command, players must pass through the ''Valley of Fire''. A talisman is required to do this, hence the name of the game. |
The object of the game is to progress through a series of regions and reach the ''Crown of Command.'' The game contains three regions: the Outer Region, the Middle Region and the Inner Region. Players start in the Outer Region and try to progress inward. The Inner Region contains the Crown of Command. To reach the Crown of Command, players must pass through the ''Valley of Fire''. A talisman is required to do this, hence the name of the game. |
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Building up the character is one of the game's main activities. This can involve gaining followers, increasing in Strength and Craft, gaining and casting spells, gaining lives, obtaining gold and acquiring objects and magic objects. One magic object a character must eventually possess is a talisman, which allows the character to pass through the ''Valley of Fire'', a portal to the Inner Region. |
Building up the character is one of the game's main activities. This can involve gaining followers, increasing in Strength and Craft, gaining and casting spells, gaining lives, obtaining gold and acquiring objects and magic objects. One magic object a character must eventually possess is a talisman, which allows the character to pass through the ''Valley of Fire'', a portal to the Inner Region. |
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=== |
==== Expansions ==== |
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[[Image:TalismanInPlay.jpg|thumb|The 2nd edition game somewhat into play. The player in the center has a couple of magic objects and a follower.]] |
[[Image:TalismanInPlay.jpg|thumb|The 2nd edition game somewhat into play. The player in the center has a couple of magic objects and a follower.]] |
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Throughout its history, Games Workshop released several expansions for the game. |
Throughout its history, Games Workshop released several expansions for the game, each of which added added new spells, adventure cards, and heroes. The first, ''Talisman Expansion Set'', was released in 1986, and was followd by ''Talisman: The Adventure'' which gave rules clarifications, alternative endings, character sheets, and additional slotted bases for up to 12 players. |
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* [[Talisman Expansion Set]]: added new spells, adventure cards, and heroes |
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* [[Talisman The Adventure]]: added cards, heroes, replacements for the ''Crown of Command'', rules clarifications, character sheets, and additional slotted bases for up to 12 players |
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* [[Talisman Dungeon]]: added the Dungeon board, cards, heroes and [[FAQ]] |
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* [[Talisman City]]: added the City board, cards, heroes and character upgrade classes |
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* [[Talisman Timescape]]: added the Timescape board, cards, heroes, updated rules clarifications and updated FAQ. The characters and situations were loosely based on the ''[[Warhammer 40,000]]'' [[science fiction]] setting. |
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* '''Talisman Dragon''': added [[dragon]]-related cards and heroes. It contained 87 new Adventure cards (including 20 new dragons and [[wyvern]]s to encounter), 4 new Character cards (Dragon Priest, Dragonrider, Dragon Slayer, and Questing Knight), as well as four new character stands, a simple rule sheet, and a Dragon King card. |
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The next set, ''Talisman Dungeon'', was released in 1987 and added a second "dungeon" board to the game which is placed alongside the main ''Talisman'' game board. Periodically throughout play, players may encounter entrances to the dungeon. The dungeon is laid out in a spiral pattern, leading to the Treasure Chamber in the center. Many items are not allowed in the dungeon, such as [[mule]]s and any [[horse]]s. Also, some spells and character abilities are nullified or altered within the dungeon. Players forge through the dungeon and its traps and creatures to reach the fabulous treasure at the center. After reaching the Treasure Chamber, players are transported back to the main board. Where they are transported to on the board depends on a roll on the player's next turn. There is an option to play ''Dungeon'' without the main game board. In this variation, characters start at the entrance to the dungeon. They then race to the center, the first one arriving declared winner. Unlike with the normal game, characters cannot encounter one another in this variation. |
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⚫ | |||
''Talisman Timescape'' was released in 1988 and adds a section which consists of futuristic regions where the player may get transported due to various events or encounters. Characters may enter the Timescape by encountering a Warp Gate, stumbling upong the Horrible Black Void, or by visiting special people such as the Enchantress or the Warlock. The "Timescape" is a linked chain of different dimensions. Characters cannot encounter each other while in the Timescape - they have been teleported to an entire different reality, not an area as on the main board. Many events and encounters do not take place in the Timescape, nor do most movement bonuses work. The player is drawn from area to area by a force inexplicable and uncomprehendable to them. In practice, players roll a die and consult the table to see where they are drawn to next. Only the Warp Belt allows the player to control where he will teleport to next. The timescape can only be traversed in a clockwise manner. As players are drawn along "warp lines" from one area to the next, players cannot back up or accomplish movement in the normal manner. The characters and situations were loosely based on the ''[[Warhammer 40,000]]'' [[science fiction]] setting. |
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⚫ | |||
The next expansion, ''Talisman City'', was released in 1991, and replaces the city space in the Outer Region on the ''Talisman'' board with a "city" board. Within the new city region there are more places to visit and additional items to purchase. The city "has standards to maintain" and does not harbor moneyless people, hence characters must always have at least one [[gold]] with you at all times. If a cahracter should ever lose all their gold, a warrant for their arrest will be issued; if the Patrol or Watch ever encounter that character, they will be arrested and taken prisoner. In addition, fighting is not tolerated and earn any participants a warrant. |
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⚫ | The final expansion, ''Talisman Dragon'', was released in 1993 and added [[dragon]]-related cards and heroes. Each expansion added new locations/regions, characters and Adventure cards to the game. Some added new spells, objects and magic objects. Some even allowed characters the opportunity to bypass the ''Valley of Fire'' and be transported directly to the Inner Region or the ''Crown of Command''. |
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⚫ | |||
Games Workshop released the Third Edition for Talisman in the [[spring (season)|spring]] of [[1994]]. The Third Edition contained a new board which included many of the same locations as the Second Edition, but had a totally new art treatment. The Inner Region was removed in this edition, replaced with ''The Wizard's Tower''. In the Tower, the heroes encounter a couple of traps and tests before combat with the Dragon King through a set of five Tower cards on their way to the ''Crown of Command''. In the unexpanded Third Edition, just reaching the ''Crown of Command'' was normally enough to win the game. |
Games Workshop released the Third Edition for Talisman in the [[spring (season)|spring]] of [[1994]]. The Third Edition contained a new board which included many of the same locations as the Second Edition, but had a totally new art treatment. The Inner Region was removed in this edition, replaced with ''The Wizard's Tower''. In the Tower, the heroes encounter a couple of traps and tests before combat with the Dragon King through a set of five Tower cards on their way to the ''Crown of Command''. In the unexpanded Third Edition, just reaching the ''Crown of Command'' was normally enough to win the game. |
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This edition also added an additional character attribute, Experience, not unlike a [[role-playing game]] to help the character develop their powers. By defeating enemies (hostile monsters, but not other player characters), the characters accrue experience points. The experience they gain is equal to the defeated enemies' craft or strength. These experience points can then be redeemed for gold, strength, craft or life at the cost of seven experience points for one. The second edition had used a similar, but more limited feature which had only applied to strength (accrual and redeeming). |
This edition also added an additional character attribute, Experience, not unlike a [[role-playing game]] to help the character develop their powers. By defeating enemies (hostile monsters, but not other player characters), the characters accrue experience points. The experience they gain is equal to the defeated enemies' craft or strength. These experience points can then be redeemed for gold, strength, craft or life at the cost of seven experience points for one. The second edition had used a similar, but more limited feature which had only applied to strength (accrual and redeeming). |
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=== |
==== Expansions ==== |
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Three expansions were released and some extra characters were printed through ''[[White Dwarf (magazine)|White Dwarf]]'' magazine. Each of the expansions used "realm dice" (a [[die]] marked from 1-4) which made movement slower in the realms. The realms were normally accessible from only one square on the main board. |
Three expansions were released and some extra characters were printed through ''[[White Dwarf (magazine)|White Dwarf]]'' magazine. Each of the expansions used "realm dice" (a [[die]] marked from 1-4) which made movement slower in the realms. The realms were normally accessible from only one square on the main board. |
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The first expansion, ''City of Adventure'', was released in 199 added two boards: the City board (based on, but more compact than, the 2nd Edition ''Talisman City'' expansion) and a Forest realm. |
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''Dungeon of Doom'' was released later in 1994 and added 2 additional game boards: a "Dungeon realm" and a "Mountain realm" which fit around the 2 corners of the original board not used by the ''City of Adventure'' expansion. It was based loosely on the expansion ''Talisman Dungeon'' for the Second Edition. At the end of the Mountain realm and Dungeon realms there where worthwhile treasures; reaching and defeating the Eagle King of the mountain realm entitled the palyer to move to any square on the board including the causeway that connected the Wizards Tower to the middle board. |
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⚫ | |||
⚫ | The 1995 expansion ''Dragon's Tower'' added a playing board, a card tower summounted by a dragon model, extra rules, a realm die and four additional characters (including Sorceress and Astronomer). Two extra characters were printed in ''White Dwarf'' to coincide with its release. The Dragon Tower replaced the normal endgame of entering the centre square. Movement through the tower is slower (a dice marked only 1-4 is used) and used its own deck of adventure cards. The encounters met in traversing the dragons tower can either impede the adventurer or give them an edge when finally meeting the dragon itself. |
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== Legacy == |
== Legacy == |
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*[http://games.groups.yahoo.com/group/talisman_2nd_ed/ Forum group] |
*[http://games.groups.yahoo.com/group/talisman_2nd_ed/ Forum group] |
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*[http://www.talismanisland.com/downloads.htm Expert Rule Book] |
*[http://www.talismanisland.com/downloads.htm Expert Rule Book] |
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{{bg-Talisman}} |
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[[Category:Talisman| ]] |
[[Category:Talisman| ]] |
Revision as of 12:54, 16 April 2007
Talisman: The Magical Quest Game is a fantasy themed adventure board game for two to six players, produced by Games Workshop. The game was first released in 1983 and has gone through several revisions. While the most recent revision is the Third Edition (1994), the Second Edition was available longer and is more popular than the Third Edition. All of these older versions of Talisman are currently out of print. The game (especially the Third Edition) is loosely connected to Games Workshop's Warhammer Fantasy setting.
On January 8 2007, Black Industries (an imprint of Games Workshop's publishing division, BL Publishing) announced the launch of a new edition of Talisman, which has a confirmed release date of 1st October 2007.[1] This new edition is based around the Second Edition, incorporating some rule revisions from the Third, as well as a larger six-piece board. An announcement on possible expansions to the new edition is expcted at the GTS trade show at the end of April 2007.
History
The game was created by Robert Harris who thought it up for the amusement of himself and his friends. In its original inception, the game's objective was to become prefect of a boy's school. Changing the theme to fantasy, he found a publisher in the form of Games Workshop and agreed a contract for royalties (Games Workshop would later buy out his remaining interest sometime after the introduction of the Third Edition). The game was renamed "Talisman" and it was shown at Games Day 1983. The first edition of Talisman was nearly identical to the Second Edition, the differences between the two being purely cosmetic. The 1st edition's black and white deck cards were replaced with coloured versions in the 2nd edition. Also the folding board of the 1st edition was replaced with a 4-piece board which fits together like a jigsaw puzzle.
Second Edition
The object of the game is to progress through a series of regions and reach the Crown of Command. The game contains three regions: the Outer Region, the Middle Region and the Inner Region. Players start in the Outer Region and try to progress inward. The Inner Region contains the Crown of Command. To reach the Crown of Command, players must pass through the Valley of Fire. A talisman is required to do this, hence the name of the game.
Each player selects a character, or "hero," at random at the beginning of the game. Each character has different special abilities and a set location in which to begin. Each character has several attributes: Life, Gold, Strength and Craft. Each character begins with four lives and one gold. Strength and Craft are used for two different kinds of combat: physical combat and psychic combat. One of the main goals of the game is to build up a character so it is strong enough to venture inward, eventually to the Crown of Command. Once at the Crown, a character can cast the Command Spell causing opponents to lose one life each time it is successfully cast.
Game play consists of players rolling a die and moving about the regions. At each location in the regions, the board indicates what takes place. Some locations have set events or encounters, some are random. Many locations indicate to draw a number of Adventure cards. These cards contain numerous events. Some indicate the character has met an enemy who must be fought, some indicate that the character has found an object or magic object or received a bag of gold. All these events help build up the character. One of the features of the game is that many of the cards remain on the square after being drawn.
Building up the character is one of the game's main activities. This can involve gaining followers, increasing in Strength and Craft, gaining and casting spells, gaining lives, obtaining gold and acquiring objects and magic objects. One magic object a character must eventually possess is a talisman, which allows the character to pass through the Valley of Fire, a portal to the Inner Region.
Expansions
Throughout its history, Games Workshop released several expansions for the game, each of which added added new spells, adventure cards, and heroes. The first, Talisman Expansion Set, was released in 1986, and was followd by Talisman: The Adventure which gave rules clarifications, alternative endings, character sheets, and additional slotted bases for up to 12 players.
The next set, Talisman Dungeon, was released in 1987 and added a second "dungeon" board to the game which is placed alongside the main Talisman game board. Periodically throughout play, players may encounter entrances to the dungeon. The dungeon is laid out in a spiral pattern, leading to the Treasure Chamber in the center. Many items are not allowed in the dungeon, such as mules and any horses. Also, some spells and character abilities are nullified or altered within the dungeon. Players forge through the dungeon and its traps and creatures to reach the fabulous treasure at the center. After reaching the Treasure Chamber, players are transported back to the main board. Where they are transported to on the board depends on a roll on the player's next turn. There is an option to play Dungeon without the main game board. In this variation, characters start at the entrance to the dungeon. They then race to the center, the first one arriving declared winner. Unlike with the normal game, characters cannot encounter one another in this variation.
Talisman Timescape was released in 1988 and adds a section which consists of futuristic regions where the player may get transported due to various events or encounters. Characters may enter the Timescape by encountering a Warp Gate, stumbling upong the Horrible Black Void, or by visiting special people such as the Enchantress or the Warlock. The "Timescape" is a linked chain of different dimensions. Characters cannot encounter each other while in the Timescape - they have been teleported to an entire different reality, not an area as on the main board. Many events and encounters do not take place in the Timescape, nor do most movement bonuses work. The player is drawn from area to area by a force inexplicable and uncomprehendable to them. In practice, players roll a die and consult the table to see where they are drawn to next. Only the Warp Belt allows the player to control where he will teleport to next. The timescape can only be traversed in a clockwise manner. As players are drawn along "warp lines" from one area to the next, players cannot back up or accomplish movement in the normal manner. The characters and situations were loosely based on the Warhammer 40,000 science fiction setting.
The next expansion, Talisman City, was released in 1991, and replaces the city space in the Outer Region on the Talisman board with a "city" board. Within the new city region there are more places to visit and additional items to purchase. The city "has standards to maintain" and does not harbor moneyless people, hence characters must always have at least one gold with you at all times. If a cahracter should ever lose all their gold, a warrant for their arrest will be issued; if the Patrol or Watch ever encounter that character, they will be arrested and taken prisoner. In addition, fighting is not tolerated and earn any participants a warrant.
The final expansion, Talisman Dragon, was released in 1993 and added dragon-related cards and heroes. Each expansion added new locations/regions, characters and Adventure cards to the game. Some added new spells, objects and magic objects. Some even allowed characters the opportunity to bypass the Valley of Fire and be transported directly to the Inner Region or the Crown of Command.
Third Edition
Games Workshop released the Third Edition for Talisman in the spring of 1994. The Third Edition contained a new board which included many of the same locations as the Second Edition, but had a totally new art treatment. The Inner Region was removed in this edition, replaced with The Wizard's Tower. In the Tower, the heroes encounter a couple of traps and tests before combat with the Dragon King through a set of five Tower cards on their way to the Crown of Command. In the unexpanded Third Edition, just reaching the Crown of Command was normally enough to win the game.
The Second Edition had used cards to represent the characters in the game. The cards were placed on plastic bases (called "slotta bases") and moved about the board as the game was played (paintable lead miniature figures for the characters could be purchased separately). The Third Edition did away with the stand-up character cards and instead included plastic miniatures. It removed many characters from the Second Edition and added new ones which tied the world of Talisman more closely to the Warhammer Fantasy settings games.
This edition also added an additional character attribute, Experience, not unlike a role-playing game to help the character develop their powers. By defeating enemies (hostile monsters, but not other player characters), the characters accrue experience points. The experience they gain is equal to the defeated enemies' craft or strength. These experience points can then be redeemed for gold, strength, craft or life at the cost of seven experience points for one. The second edition had used a similar, but more limited feature which had only applied to strength (accrual and redeeming).
Expansions
Three expansions were released and some extra characters were printed through White Dwarf magazine. Each of the expansions used "realm dice" (a die marked from 1-4) which made movement slower in the realms. The realms were normally accessible from only one square on the main board.
The first expansion, City of Adventure, was released in 199 added two boards: the City board (based on, but more compact than, the 2nd Edition Talisman City expansion) and a Forest realm.
Dungeon of Doom was released later in 1994 and added 2 additional game boards: a "Dungeon realm" and a "Mountain realm" which fit around the 2 corners of the original board not used by the City of Adventure expansion. It was based loosely on the expansion Talisman Dungeon for the Second Edition. At the end of the Mountain realm and Dungeon realms there where worthwhile treasures; reaching and defeating the Eagle King of the mountain realm entitled the palyer to move to any square on the board including the causeway that connected the Wizards Tower to the middle board.
The 1995 expansion Dragon's Tower added a playing board, a card tower summounted by a dragon model, extra rules, a realm die and four additional characters (including Sorceress and Astronomer). Two extra characters were printed in White Dwarf to coincide with its release. The Dragon Tower replaced the normal endgame of entering the centre square. Movement through the tower is slower (a dice marked only 1-4 is used) and used its own deck of adventure cards. The encounters met in traversing the dragons tower can either impede the adventurer or give them an edge when finally meeting the dragon itself.
Legacy
Despite being out of print for years, Talisman continues to be a popular game among many loyal fans. There are several active communities for the game on the Internet and many individuals have produced their own versions of the game. Many have produced custom expansions, complete with custom Adventure cards, characters and objects.
It was rumored (in November 2002) that Games Workshop would re-release the game in a limited printing, featuring only the main board. This game was released in April 2003. The suggested retail price of the Talisman box set was USD$75.00.
Random Games attempted to convert Talisman into a Microsoft Windows computer game. However, they lost support from their publisher and could not find another before they went out of business.
The new edition of "Talisman" from Black Industries is due in stores 1st October 2007. Previews of the game are currently running on the BI website.
International editions
Talisman was translated into several languages: Finnish (2nd Edition), French (2nd and 3rd Edition), German (2nd and 3rd Edition), Italian (2nd Edition), Czech (2nd Edition), Slovak (2nd Edition), Hebrew (1st and 2nd Edition), Swedish (1st and 2nd Edition), and Polish (2nd Edition). All save the last were only translations of the original game.
The Hebrew Edition (Israel)
The Hebrew edition was published by Meytzuvin Israel. It was published in both 1st and 2nd edition.
Years after Meytzuv went bankrupt, the game was republished by Kodkod and is still played by many fans in Israel. During the Champions' Hall 2nd convention—ChampsCon 2006—it was described as one of the greatest board games in RPG history and was the most popular uncirculated board games played in the convention.
The Polish Edition
The Polish edition, published in 1991 by Sfera as Magia i Miecz (Sword and Sorcery) was based on 2nd edition rules, and was the only edition with new artwork for all cards (which many people consider better than the original one). All 2nd Edition expansions were translated, although some were bundled together (Talisman Expansion cards came together with the main set, and The Adventure cards with Dungeon). Furthermore, the Polish edition had one additional expansion, Jaskinia (The Cave), with a new board, cards and heroes. The Cave had some tough monsters and only very advanced heroes could think of going inside.
The Magic Sword
When Sfera lost the Talisman license from Games Workshop, they published a clone of the game: Magiczny Miecz (The Magic Sword). The main board was changed (it had four regions, and "The Beast", a copy of the Dragon King alternate ending, instead of the Crown of Command), the heroes and cards were different (although many were just copies of the original ones with changed names), and the terminology was changed (event cards instead of adventure cards, sorcery cards instead of spell cards, etc.). The Magic Sword had all new graphics (no images from the Polish Talisman were kept, except for the re-edition of Cave, as all expansions were re-released under new names) which wasn't received very well as compared to Talisman. Magic Sword also had one more board, Krypta upiorów (The Crypt of Wraiths), with some interesting innovations.
Magic Sword wasn't very well received by Talisman fans, although it appealed to many new players. Later, a second edition of this game, with improved graphics, was released (this time only the main set).
Future Virtual Version
Capcom has announced that it will make a virtual version of the game available to the Playstation Network and Xbox Live Arcade, in December 2007. The virtual board will allow up to four players and there will be 25 characters available. Voice chat will be possible and Capcom will release expansions containing further characters and other updates.
See also
- Dungeonquest, a similar board game with a fantasy setting and emerging playfield
References
- ^ "Talisman 4th Edition Press Release". www.blackindustries.com. Black Industries. Retrieved 2007-01-08.
External links
- The current publisher of the game
- Talisman at BoardGameGeek
- The Talisman FAQ
- An HTML version of the Talisman Second Edition rules
- The history of Talisman from its creator, Bob Harris
- A flowchart of a turn in the game
- Talisman at Curlie
- About the Polish Edition
- A full breakdown of the Contents of Talisman 2nd Edition
- A full breakdown of the Contents of Talisman 3rd Edition
- Forum group
- Expert Rule Book