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Designers | |
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Publishers | Margaret Weis Productions |
Publication | 2010 |
Genres | Heist |
Systems | Cortex Plus |
Leverage: The Roleplaying Game is a role-playing game based on the Leverage television series using the Cortex Plus system.[1] It is known for its innovative use of flashbacks to reproduce the con or heist genre and was nominated for the 2010 Origins Award for Best Roleplaying Game.[2]
Game
Leverage is a tabletop role-playing game designed for running a team of con artists who are trying to steal things back from the rich and powerful because "sometimes bad guys make the best good guys",[citation needed] although reviews have noted that, even where the con artists aren't white hats, they tend to follow the maxim that "You can't con an honest man" and go for the sort of villains that the game would work perfectly with.[3] Requirements to play are:
- 3–6 players
- A range of dice from 4-sided to 12-sided
- A character sheet for each player character[4]
- Basic ideas for a villain to be conned and a plot twist
- Approximately 2–3 hours per episode/heist
Setting
Leverage is set in a world very much like the real world. The game itself comes with a structure; each episode starts with a client finding the PCs because they've been wronged by someone too powerful to do something about. The powerful person, the Mark, has two reasons that they're untouchable by ordinary means, and two concealed weaknesses. Based on what they uncover, the PCs have to put together a confidence trick to take down the mark and ensure that justice is served. Halfway through the three-act structure, there is a plot twist, and the final act involves the team making their escape.
Each player plays the role of one of the team of con artists, with a character class based on the five characters in the show. The grifter, the hacker, the hitter, the mastermind, and the thief.
System
Leverage uses the Cortex Plus system, with each player rolling a die for their chosen attribute, a skill that corresponds to one of the roles, and possibly dice for an asset, a distinction, or a talent. The total rolled on the best two dice is their result - and any result of a 1 creates a complication that may affect the story later. Leverage is also a game with Plot Points, and one use of a plot point is to create a flashback scene to explain how what appears to be happening in the game is simply what people can see.
History and reception
Leverage was designed by a team including Cam Banks, Rob Donoghue, and Clark Valentine, was the second roleplaying game from Margaret Weis Productions utilizing their new Cortex Plus system.[5]: 354 Shannon Appelcline notes that, like the first Cortex game, the Smallville Roleplaying Game, Leverage was well received.[5]: 355
Many of the development team, including joint lead designer Rob Donoghue, had previously worked for Evil Hat Productions and reviewers have noticed similarities between Leverage and the Fate system.[6] The game was well received,[7][8][9] being nominated for an Origins Award for best game[2] and being awarded 3.5/5 by RPGamer, with a 4 or higher in every category except the art.[10]
References
- ^ "Leverage RPG - Information Thread". TV Tropes. Retrieved 2022-08-06.
- ^ a b "38th Annual Origins Awards". Archived from the original on February 13, 2013.
- ^ "Rules Summary for Leverage: The RPG". morgan3d.github.io. Retrieved 2022-08-06.
- ^ "Leverage Character Sheets" (PDF).
- ^ a b Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- ^ "Review of Leverage: The Roleplaying Game - RPGnet RPG Game Index".
- ^ mpduxbury (2017-12-06). "Mini-Review: Leverage Roleplaying Game". Roll Plus Hot. Retrieved 2022-08-06.
- ^ Pookie (2020-12-25). "Reviews from R'lyeh: 2010: Leverage: The Roleplaying Game". Reviews from R'lyeh. Retrieved 2022-08-06.
- ^ "Leverage The Roleplaying Game". www.goodreads.com. Retrieved 2022-08-06.
- ^ "Archived copy". Archived from the original on 2014-09-01. Retrieved 2013-12-31.
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