Video random access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor.[1] This is often different technology than other computer memory, to facilitate being read rapidly to draw the image. In some systems this memory cannot be read/written using the same methods as normal memory; it is not memory mapped.
See also
- Video RAM (dual-ported DRAM), a specific technology used in the 1980s
References
- ^ Foley, James D.; van Dam, Andries; Feiner, Steven K.; Hughes, John F. (1997). Computer Graphics: Principles and Practice. Addison-Wesley. p. 859. ISBN 0-201-84840-6.