Game theory is a branch of mathematics that uses models to study interactions with formalized incentive structures ("games"). It has applications in a variety of fields, including economics, evolutionary biology, political science, social psychology and military strategy.
Subcategories
This category has the following 24 subcategories, out of 24 total.
A
B
- Bankruptcy theory (6 P)
- Bargaining theory (9 P)
- Books about game theory (9 P)
C
E
- Evolutionary game theory (15 P)
F
G
- Game theory equilibrium concepts (33 P)
M
- Martingale theory (25 P)
N
P
- Poker strategy (14 P)
S
T
- Topological games (5 P)
- Tragedy of the commons (7 P)
Pages in category "Game theory"
The following 200 pages are in this category, out of approximately 210 total. This list may not reflect recent changes.
(previous page) (next page)A
B
- Backgammon opening theory
- Backward induction
- Bandwidth-sharing game
- Bankruptcy problem
- Banzhaf power index
- Bayesian efficiency
- Bayesian regret
- Behavioral game theory
- Bertrand paradox (economics)
- Bertrand–Edgeworth model
- Best response
- Bondareva–Shapley theorem
- The Bottle Imp
- Bounded rationality
- Braess's paradox
C
- CC–PP game
- Chainstore paradox
- Cheap talk
- Chemical game theory
- Chess opening
- Co-opetition (book)
- Collusion
- Combinatorial explosion
- Commitment device
- Common knowledge (logic)
- Competitive altruism
- Competitive regret
- Complete information
- Complete mixing
- Compromise
- Confrontation analysis
- Conjectural variation
- Consensus dynamics
- Contingent cooperator
- Contract theory
- Cooperative game theory
- Coopetition
- Core (game theory)
- Costly state verification
- Countersignaling
- Cryptoeconomics
E
- Economic justice
- Edgeworth conjecture
- Edgeworth paradox
- Edgeworth price cycle
- Escalation of commitment
- Evolution and the Theory of Games
- Evolutionarily stable state
- Expected utility hypothesis
- Expected value of including uncertainty
- Expected value of perfect information
- Expected value of sample information
- Expectiminimax
F
G
- Game complexity
- Game Description Language
- Game design
- Game semantics
- Game Theory Society
- Games and Economic Behavior
- General equilibrium theory
- General game playing
- General video game playing
- Generalized game theory
- Gibbs lemma
- Glicksberg's theorem
- Grand coalition
- Graph continuous function
- Graphical game theory
- Gridlock (economics)
H
I
K
M
- M equilibrium
- Markov strategy
- Martingale (probability theory)
- Mathematics of Operations Research
- Max-dominated strategy
- Mean-field game theory
- Median voter theorem
- Metagame analysis
- Metagaming
- Minimal-entropy martingale measure
- Minimax
- Minimax theorem
- Move by nature
- Multi-agent reinforcement learning
- Mutual knowledge
- Mutual knowledge (logic)
- Myerson–Satterthwaite theorem
P
R
S
- Satisfaction equilibrium
- Sequential game
- Shapley value
- Shapley–Shubik power index
- Signalling (economics)
- Simulations and games in economics education
- Simultaneous action selection
- Simultaneous game
- Sion's minimax theorem
- Social rationality
- Social software (research field)
- Social trap
- Social value orientations
- Solution concept
- Solving chess
- Spite (game theory)
- Stable marriage problem
- Stable roommates problem
- Stackelberg competition
- Strategic complements
- Strategic dominance
- Strategic fair division
- Strategic move
- Strategy (game theory)
- Strategyproofness
- Subgame
- Subjective expected relative similarity
- Sunk cost
- Superrationality
- Swap regret